forked from 2009Scape/Server
Rewrote the hunter clothing interface into a dialog tree. Original hunter interface is nearly unfixable.
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parent
9d61e721b1
commit
505237f595
1 changed files with 181 additions and 8 deletions
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@ -15,6 +15,8 @@ import org.crandor.net.packet.out.ContainerPacket;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.plugin.Plugin;
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import java.util.AbstractMap;
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/**
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* Represents the plugin related to the custom fur clothing interface.
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* @author 'Vexia
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@ -68,16 +70,17 @@ public final class FurClothingInterface extends ComponentPlugin {
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* Method used to open the fur clothing interface.
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* @param player the player.
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*/
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public static void open(final Player player) {
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player.getInterfaceManager().open(new Component(477));
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PacketRepository.send(ContainerPacket.class, new ContainerContext(player, 477, 75, 91, new Container(21, ITEMS), true));
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}
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//public static void open(final Player player) {
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// player.getInterfaceManager().open(new Component(477));
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// PacketRepository.send(ContainerPacket.class, new ContainerContext(player, 477, 75, 91, new Container(21, ITEMS), true));
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//}
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/**
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* Represents fur clothing.
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* @author 'Vexia
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* @version 1.0
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*/
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public enum FurClothing {
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POLAR(new Item[][] { { new Item(10117, 2), new Item(10065), new Item(995, 20) }, { new Item(10117, 2), new Item(10067), new Item(995, 20) } }, 0, 1), COMMON(new Item[][] { { new Item(10121, 2), new Item(10053), new Item(995, 20) }, { new Item(10121, 2), new Item(10055), new Item(995, 20) } }, 2, 3), FELDIP(new Item[][] { { new Item(10119, 2), new Item(10057), new Item(995, 20) }, { new Item(10119, 2), new Item(10059), new Item(995, 20) } }, 4, 5), DESERT(new Item[][] { { new Item(10123, 2), new Item(10061), new Item(995, 20) }, { new Item(10123, 2), new Item(10063), new Item(995, 20) } }, 6, 7), LARUPIA(new Item[][] { { new Item(10095), new Item(10045), new Item(995, 500) }, { new Item(10095), new Item(10043), new Item(995, 100) }, { new Item(10095), new Item(10041), new Item(995, 100) } }, 10, 11, 12), GRAAHK(new Item[][] { { new Item(10099), new Item(10051), new Item(995, 750) }, { new Item(10099), new Item(10049), new Item(995, 150) }, { new Item(10099), new Item(10047), new Item(995, 150) } }, 13, 14, 15), KYATT(new Item[][] { { new Item(10103), new Item(10039), new Item(995, 1000) }, { new Item(10103), new Item(10037), new Item(995, 250) }, { new Item(10103), new Item(10035), new Item(995, 250) } }, 16, 17, 18), DARK_KEBBIT(new Item[][] { { new Item(10115, 2), new Item(10075), new Item(995, 600) } }, 8), SPOTTED_KEBBIT(new Item[][] { { new Item(10125, 2), new Item(10069), new Item(995, 400) } }, 9), DASHING_KEBBIT(new Item[][] { { new Item(10127, 2), new Item(10071), new Item(995, 800) } }, 19);
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@ -309,15 +312,18 @@ public final class FurClothingInterface extends ComponentPlugin {
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end();
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break;
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case 30:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Certainly. Take a look at my range of made-to-oder", "items. If you can supply the furs, I'll gladly make any of", "these for you.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Certainly. Take a look at my range of made-to-order", "items. If you can supply the furs, I'll gladly make any of", "these for you.");
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stage = 31;
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break;
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case 31:
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end();
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FurClothingInterface.open(player);
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interpreter.sendOptions("Select a type of gear:","Polar Camouflage","Wood Camouflage","Jungle Camouflage","Desert Camouflage","More...");
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stage = 45;
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break;
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//end();
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//FurClothingInterface.open(player);
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//break;
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case 41:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Well, soem more colourful feathers might be useful. For", "some surreal reason, all I normally seem to get offered", "are large quantities of rather beaten-up looking chicken", "feathers.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Well, some more colourful feathers might be useful. For", "some surreal reason, all I normally seem to get offered", "are large quantities of rather beaten-up looking chicken", "feathers.");
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stage = 42;
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break;
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case 42:
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@ -333,11 +339,178 @@ public final class FurClothingInterface extends ComponentPlugin {
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end();
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npc.openShop(player);
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break;
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case 45:
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switch(buttonId){
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case 1:
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interpreter.sendOptions("Select one.","Polar camo top","Polar camo bottom");
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stage = 451;
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break;
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case 2:
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interpreter.sendOptions("Select one.", "Wood camo top","Wood camo bottom");
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stage = 452;
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break;
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case 3:
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interpreter.sendOptions("Select one.","Jungle camo top","Jungle camo bottom");
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stage = 453;
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break;
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case 4:
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interpreter.sendOptions("Select one.","Desert camo top","Desert camo bottom");
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stage = 454;
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break;
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case 5:
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interpreter.sendOptions("Select a type of gear:","Larupia","Graahk","Kyatt","Other");
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stage = 46;
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break;
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}
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break;
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case 46:
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switch(buttonId){
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case 1:
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interpreter.sendOptions("Select one.", "Larupia hat", "Larupia top", "Larupia legs");
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stage = 461;
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break;
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case 2:
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interpreter.sendOptions("Select one.", "Graahk headdress", "Graahk top", "Graahk legs");
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stage = 462;
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break;
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case 3:
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interpreter.sendOptions("Select one.", "Kyatt hat", "Kyatt top", "Kyatt legs");
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stage = 463;
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break;
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case 4:
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interpreter.sendOptions("Select one.", "Gloves of silence", "Spotted cape", "Spottier cape");
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stage = 464;
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break;
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}
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break;
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case 451: {
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FurClothing clothing = FurClothing.POLAR;
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switch (buttonId) {
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case 1:
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clothing.buy(player, 0, 1);
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break;
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case 2:
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clothing.buy(player, 1, 1);
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break;
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}
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end();
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break;
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}
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case 452: {
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FurClothing clothing = FurClothing.COMMON;
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switch (buttonId) {
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case 1:
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clothing.buy(player, 0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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}
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end();
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break;
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}
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case 453: {
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FurClothing clothing = FurClothing.FELDIP;
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switch (buttonId) {
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case 1:
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clothing.buy(player,0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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}
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end();
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break;
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}
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case 454: {
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FurClothing clothing = FurClothing.DESERT;
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switch (buttonId){
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case 1:
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clothing.buy(player,0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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}
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end();
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break;
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}
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case 461: {
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FurClothing clothing = FurClothing.LARUPIA;
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switch(buttonId){
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case 1:
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clothing.buy(player,0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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case 3:
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clothing.buy(player,2,1);
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break;
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}
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end();
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break;
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}
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case 462: {
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FurClothing clothing = FurClothing.GRAAHK;
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switch(buttonId){
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case 1:
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clothing.buy(player,0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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case 3:
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clothing.buy(player,2,1);
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break;
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}
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end();
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break;
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}
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case 463: {
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FurClothing clothing = FurClothing.KYATT;
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switch(buttonId){
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case 1:
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clothing.buy(player,0,1);
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break;
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case 2:
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clothing.buy(player,1,1);
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break;
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case 3:
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clothing.buy(player,2,1);
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break;
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}
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end();
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break;
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}
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case 464:{
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switch(buttonId){
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case 1:{
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FurClothing clothing = FurClothing.DARK_KEBBIT;
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clothing.buy(player, 0, 1);
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break;
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}
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case 2:{
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FurClothing clothing = FurClothing.SPOTTED_KEBBIT;
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clothing.buy(player,0,1);
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break;
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}
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case 3:{
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FurClothing clothing = FurClothing.DASHING_KEBBIT;
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clothing.buy(player,0,1);
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break;
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}
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}
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end();
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break;
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}
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 554 };
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