More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent fd92043a0e
commit 4ea451ea82
129 changed files with 5036 additions and 5147 deletions

View file

@ -10,7 +10,7 @@ final class TextureOperation32 extends TextureOperation {
private int anInt3354 = 3216;
final void method157(int var1, DataBuffer var2, boolean var3) {
final void decode(int var1, DataBuffer var2) {
try {
if(0 == var1) {
this.anInt3350 = var2.readUnsignedShort();
@ -20,12 +20,12 @@ final class TextureOperation32 extends TextureOperation {
this.anInt3354 = var2.readUnsignedShort();
}
if(!var3) {
if(!true) {
method302(-47);
}
} catch (RuntimeException var5) {
throw ClientErrorException.clientError(var5, "pk.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + var3 + ')');
throw ClientErrorException.clientError(var5, "pk.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + true + ')');
}
}
@ -42,13 +42,11 @@ final class TextureOperation32 extends TextureOperation {
super(1, true);
}
final void method158(int var1) {
final void postDecode() {
try {
if(var1 == 16251) {
this.method303();
}
this.method303();
} catch (RuntimeException var3) {
throw ClientErrorException.clientError(var3, "pk.P(" + var1 + ')');
throw ClientErrorException.clientError(var3, "pk.P(" + ')');
}
}
@ -57,9 +55,9 @@ final class TextureOperation32 extends TextureOperation {
int[] var4 = this.aClass114_2382.method1709(var1);
if(this.aClass114_2382.aBoolean1580) {
int var8 = Class95.anInt1343 * this.anInt3350 >> 12;
int[] var9 = this.method152(0, Class3_Sub20.anInt2487 & var1 + -1, 32755);
int[] var10 = this.method152(0, var1, 32755);
int[] var11 = this.method152(0, 1 + var1 & Class3_Sub20.anInt2487, 32755);
int[] var9 = this.method152(0, Class3_Sub20.anInt2487 & var1 + -1);
int[] var10 = this.method152(0, var1);
int[] var11 = this.method152(0, 1 + var1 & Class3_Sub20.anInt2487);
for(int var12 = 0; Class113.anInt1559 > var12; ++var12) {
int var14 = (var10[RenderAnimationDefinition.anInt396 & -1 + var12] - var10[1 + var12 & RenderAnimationDefinition.anInt396]) * var8 >> 12;
@ -105,7 +103,7 @@ final class TextureOperation32 extends TextureOperation {
method301((byte)56);
}
for(Class3_Sub28_Sub19 var1 = (Class3_Sub28_Sub19) TextureOperation13.aClass61_3364.method1222(); var1 != null; var1 = (Class3_Sub28_Sub19) TextureOperation13.aClass61_3364.method1221()) {
for(Class3_Sub28_Sub19 var1 = (Class3_Sub28_Sub19) TextureOperation13.aLinkedList_3364.method1222(); var1 != null; var1 = (Class3_Sub28_Sub19) TextureOperation13.aLinkedList_3364.method1221()) {
Class140_Sub6 var2 = var1.aClass140_Sub6_3778;
if(var2.anInt2907 == WorldListCountry.localPlane && Class44.anInt719 <= var2.anInt2899) {
if(Class44.anInt719 >= var2.anInt2925) {
@ -122,7 +120,7 @@ final class TextureOperation32 extends TextureOperation {
if(Class3_Sub1.localIndex == var4) {
var6 = Class102.player;
} else {
var6 = TextureOperation0.players[var4];
var6 = Unsorted.players[var4];
}
if(null != var6 && var6.anInt2819 >= 0 && var6.anInt2819 < 13312 && var6.anInt2829 >= 0 && var6.anInt2829 < 13312) {