More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent fd92043a0e
commit 4ea451ea82
129 changed files with 5036 additions and 5147 deletions

View file

@ -7,7 +7,7 @@ final class TextureOperation17 extends TextureOperation {
private int anInt3174;
private int anInt3175 = 0;
private int anInt3176 = 0;
static Class61 aClass61_3177 = new Class61();
static LinkedList aLinkedList_3177 = new LinkedList();
private int anInt3178 = 0;
static int anInt3179;
private int anInt3180;
@ -20,7 +20,7 @@ final class TextureOperation17 extends TextureOperation {
private int anInt3189;
final void method157(int var1, DataBuffer var2, boolean var3) {
final void decode(int var1, DataBuffer var2) {
try {
if(var1 == 0) {
this.anInt3175 = var2.readSignedShort();
@ -30,12 +30,12 @@ final class TextureOperation17 extends TextureOperation {
this.anInt3176 = (var2.readSignedByte() << 12) / 100;
}
if(!var3) {
if(!true) {
this.method240(-114, 127, 95);
}
} catch (RuntimeException var5) {
throw ClientErrorException.clientError(var5, "hk.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + var3 + ')');
throw ClientErrorException.clientError(var5, "hk.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + true + ')');
}
}