More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent fd92043a0e
commit 4ea451ea82
129 changed files with 5036 additions and 5147 deletions

View file

@ -6,6 +6,7 @@ final class Sprites {
public static int compassSpriteArchive;
public static int hintMapEdgeSpriteArchive;
public static AbstractIndexedSprite[] nameIconsSpriteArray;
static boolean aBoolean337;
static int anInt340 = 127;
static int p11FullSpriteArchive;
@ -49,10 +50,10 @@ final class Sprites {
Class65.aAbstractSpriteArray1825 = TextureOperation18.method286(crossSpriteArchive, index8);
Unsorted.aAbstractSpriteArray1136 = TextureOperation18.method286(mapDotsSpriteArchive, index8);
GameObject.aClass109Array1831 = Class85.method1424(index8, scrollbarSpriteArchive);
TextureOperation0.nameIconsSpriteArray = Class85.method1424(index8, nameIconsSpriteArchive);
FontType.smallFont.method697(TextureOperation0.nameIconsSpriteArray, null);
FontType.plainFont.method697(TextureOperation0.nameIconsSpriteArray, null);
FontType.bold.method697(TextureOperation0.nameIconsSpriteArray, null);
nameIconsSpriteArray = Class85.method1424(index8, nameIconsSpriteArchive);
FontType.smallFont.method697(nameIconsSpriteArray, null);
FontType.plainFont.method697(nameIconsSpriteArray, null);
FontType.bold.method697(nameIconsSpriteArray, null);
if (HDToolKit.highDetail) {
Class141.aClass109_Sub1Array1843 = method885(floorShadowSpriteArchive, index8);