forked from 2009Scape/Server
More texture stuff
Separated out Player + NPC rendering
This commit is contained in:
parent
fd92043a0e
commit
4ea451ea82
129 changed files with 5036 additions and 5147 deletions
|
|
@ -14,7 +14,7 @@ abstract class GameObject {
|
|||
if (Class70.aDouble1050 != var0) {
|
||||
for (int var3 = 0; 256 > var3; ++var3) {
|
||||
int var4 = (int) (255.0D * Math.pow((double) var3 / 255.0D, var0));
|
||||
Class3_Sub30_Sub1.anIntArray3804[var3] = var4 > 255 ? 255 : var4;
|
||||
BufferedDataStream.anIntArray3804[var3] = var4 > 255 ? 255 : var4;
|
||||
}
|
||||
|
||||
Class70.aDouble1050 = var0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue