From 389c5858d04a57cc2cc2147d4c0c7543b03d9645 Mon Sep 17 00:00:00 2001 From: randy Date: Tue, 11 Feb 2025 10:23:06 -0700 Subject: [PATCH] Reverting sliding scale exp multiplier Reverting manually instead of doing a git revert because this version of gitea has an error when attempting reverts. I still like how it reduced the early game boost, however it has some disadvantages. It's impossible to calculate the needed number of actions for a certain level, quest and minigame rewards get more valuable the longer you put them off, and some skills have no early game content and are a bit of a slog. Setting it back to a static multiplier. --- Server/src/main/core/game/node/entity/skill/Skills.java | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Server/src/main/core/game/node/entity/skill/Skills.java b/Server/src/main/core/game/node/entity/skill/Skills.java index fc3ed9191..482d2e12f 100644 --- a/Server/src/main/core/game/node/entity/skill/Skills.java +++ b/Server/src/main/core/game/node/entity/skill/Skills.java @@ -290,12 +290,7 @@ public final class Skills { private double getExperienceMod(int slot, double experience, boolean playerMod, boolean multiplyer) { //Keywords for people ctrl + Fing the project //xprate xp rate xp multiplier skilling rate - - //Snowscape Custom: experience multiplier starts at 1x and scales to the selected multiplier as level incrceases - double perLevel = (experienceMultiplier-1)/100; - double finalMult = staticLevels[slot]*perLevel+1; - return finalMult; - //return experienceMultiplier; + return experienceMultiplier; /*if (!(entity instanceof Player)) { return 1.0;