forked from 2009Scape/Server
Fixed a critical bug with the Management Server (no more lockouts weeee)
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parent
eafc281439
commit
31479d811f
6 changed files with 68 additions and 6 deletions
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@ -1,5 +1,7 @@
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package ms.net;
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import ms.world.WorldDatabase;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.channels.ClosedChannelException;
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@ -8,6 +10,7 @@ import java.nio.channels.SelectionKey;
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import java.nio.channels.Selector;
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import java.nio.channels.ServerSocketChannel;
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import java.nio.channels.SocketChannel;
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import java.util.Arrays;
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import java.util.concurrent.ExecutorService;
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/**
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@ -63,7 +66,9 @@ public final class IoEventHandler {
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ByteBuffer buffer = ByteBuffer.allocate(100_000);
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IoSession session = (IoSession) key.attachment();
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if (channel.read(buffer) == -1) {
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System.out.println("Existing session disconnected - likely portscanner or server status checker.");
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if(session.getGameServer() != null){
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WorldDatabase.unRegister(session.getGameServer());
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}
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key.cancel();
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return;
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}
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@ -47,7 +47,6 @@ public final class RegistryReadEvent extends IoReadEvent {
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boolean quickChat = buffer.get() == 1;
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boolean lootshare = buffer.get() == 1;
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String activity = ByteBufferUtils.getString(buffer);
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System.out.println("["+ revision + "], country = " + country + ", members = " + members + ", pvp = " + pvp + ", quickChat = " + quickChat + ", lootShare = " + lootshare + ", activity = " + activity);
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for (int i = 0; i < CHECK.length(); i++) {
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if ((char) buffer.get() != CHECK.charAt(i)) {
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session.write(3);
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