forked from 2009Scape/Server
Slight adjustment to barrows loot rolls
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1 changed files with 1 additions and 1 deletions
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@ -85,7 +85,7 @@ object RewardChest {
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}
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}
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val rewards: MutableList<Item> = ArrayList()
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var maxRolls = 2 + RandomFunction.random(1,6)
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var maxRolls = 2 + RandomFunction.random(1,4)
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for (i in 0 until maxRolls) {
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rewards.addAll(DROP_TABLE.roll())
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}
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