diff --git a/Server/src/plugin/dialogue/HansDialoguePlugin.java b/Server/src/plugin/dialogue/HansDialoguePlugin.java
index 106b4520b..5083819c3 100644
--- a/Server/src/plugin/dialogue/HansDialoguePlugin.java
+++ b/Server/src/plugin/dialogue/HansDialoguePlugin.java
@@ -183,7 +183,7 @@ public final class HansDialoguePlugin extends DialoguePlugin {
break;
}
case 3: // What is Iron Man Mode?
- player("What is an Iron Man?");
+ interpreter.sendDialogues(player, FacialExpression.ASKING,"What is an Iron Man?");
stage = 120;
break;
case 4: //Go back.
@@ -217,19 +217,19 @@ public final class HansDialoguePlugin extends DialoguePlugin {
//What is an Iron Man?
case 120:
- npc("An Iron Man account is a style of playing where players", "are completely self-sufficient.");
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"An Iron Man account is a style of playing where players", "are completely self-sufficient.");
stage++;
break;
case 121:
- npc("A Standard Ironman does not receive items or", "assistance from other players. They cannot trade, stake,", "receive PK loot, scavenge dropped items, nor play", "certain minigames.");
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"A Standard Ironman does not receive items or", "assistance from other players. They cannot trade, stake,", "receive PK loot, scavenge dropped items, nor play", "certain minigames.");
stage++;
break;
case 122:
- npc("In addition to Standard Ironman restrictions,", "
Hardcore Ironmen only have one life. In the event of","a dangerous death, a player will be downgraded to a", "Standard Ironman, and their stats frozen on the hiscores.");
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"In addition to Standard Ironman restrictions,", "Hardcore Ironmen only have one life. In the event of","a dangerous death, a player will be downgraded to a", "Standard Ironman, and their stats frozen on the hiscores.");
stage++;
break;
case 123:
- npc("For the ultimate challenge, players who choose the", "Ultimate Ironman mode cannot use banks, nor", "retain any items on death in dangerous areas.");
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"For the ultimate challenge, players who choose the", "Ultimate Ironman mode cannot use banks, nor", "retain any items on death in dangerous areas.");
stage++;
break;
case 124:
@@ -247,7 +247,7 @@ public final class HansDialoguePlugin extends DialoguePlugin {
switch(buttonId){
case 1:
case 2:
- npc("I have changed your Iron Man mode to: ","" + (buttonId == 1 ? "Standard" : "Hardcore" + " Ironman mode."));
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"I have changed your Iron Man mode to: ","" + (buttonId == 1 ? "Standard" : "Hardcore" + " Ironman mode."));
player.getIronmanManager().setMode(IronmanMode.values()[buttonId]);
player.sendMessage("Your Iron Man status has been changed.");
stage = 50;
@@ -259,7 +259,7 @@ public final class HansDialoguePlugin extends DialoguePlugin {
stage = 50;
break;
} else{
- npc("I have changed your Iron Man mode to:","Ultimate Ironman mode.");
+ interpreter.sendDialogues(npc, FacialExpression.NEUTRAL,"I have changed your Iron Man mode to:","Ultimate Ironman mode.");
player.getIronmanManager().setMode(IronmanMode.ULTIMATE);
player.sendMessage("Your Iron Man status has been changed.");
stage = 50;
@@ -286,7 +286,7 @@ public final class HansDialoguePlugin extends DialoguePlugin {
case 201:
switch (buttonId) {
case 1:
- interpreter.sendDialogues(npc, FacialExpression.NEUTRAL, "Tada! Your experience rate is now 10x.", "Happy Scaping!");
+ interpreter.sendDialogues(npc, FacialExpression.FRIENDLY, "Tada! Your experience rate is now 10x.", "Happy Scaping!");
player.getSkills().experienceMutiplier = 10.0;
stage = 50;
break;