forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
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95
09HDscape-server/src/plugin/dialogue/HofutThandDialogue.java
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95
09HDscape-server/src/plugin/dialogue/HofutThandDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.content.eco.ge.GEGuidePrice;
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import org.crandor.game.content.eco.ge.GEGuidePrice.GuideType;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the hofut thand dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class HofutThandDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code HofutThandDialogue} {@code Object}.
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*/
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public HofutThandDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code HofutThandDialogue} {@code Object}.
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* @param player the player.
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*/
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public HofutThandDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new HofutThandDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello!");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "What? Oh, hello. I was deep in thought. Did", "you say something?");
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stage = 1;
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break;
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case 1:
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interpreter.sendOptions("Select an Option", "Do you know about the prices for armour and weapons?", "I didn't say anything at all.");
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stage = 2;
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break;
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case 2:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Do you know about the prices for armour and weapons?");
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stage = 10;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "I didn't say anything at all.");
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stage = 20;
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break;
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}
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break;
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case 20:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I thought you at least said. 'Hello' I must be", "going mad. Do you think I'm going mad?");
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stage = 21;
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break;
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case 21:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Oh, most definitely. You should see a doctor before it's", "too late.");
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stage = 22;
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break;
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case 22:
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end();
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break;
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case 10:
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end();
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GEGuidePrice.open(player, GuideType.WEAPONS_AND_ARMOUR);
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 6527 };
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}
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}
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