forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
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122
09HDscape-server/src/plugin/dialogue/HariDialogue.java
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122
09HDscape-server/src/plugin/dialogue/HariDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the hari dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class HariDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code HariDialogue} {@code Object}.
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*/
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public HariDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code HariDialogue} {@code Object}.
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* @param player the player.
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*/
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public HariDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new HariDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hello.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendOptions("Select an Option", "Who are you?", "Can you teach me about canoeing?");
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stage = 1;
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break;
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case 1:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "My name is Hari.");
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stage = 10;
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break;
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case 2:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "It's really quite simple to make. Just walk down to that", "tree on the bank and chop it down.");
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stage = 18;
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break;
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}
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break;
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case 10:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "And what are you going here Hari?");
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stage = 11;
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break;
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case 11:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Like most people who come to Edgeville, I am here to seek", "adventure in the Wilderness.");
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stage = 12;
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break;
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case 12:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I found a secret underground riber that will take me quite", "a long way north.");
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stage = 13;
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break;
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case 13:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Underground river? Where does it come out?");
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stage = 14;
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break;
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case 14:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "It comes out in a pond located deep in Wilderness.");
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stage = 15;
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break;
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case 15:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I had to find a very special type of canoe to get me up", "the river though, would you like to know more?");
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stage = 16;
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break;
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case 16:
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interpreter.sendOptions("Select an Option", "Yes", "No");
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stage = 17;
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break;
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case 17:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "It's really quite simple to make. Just walk down to that", "tree on the bank and chop it down.");
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stage = 18;
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break;
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case 2:
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end();
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break;
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}
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break;
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case 18:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "When you have done that you can shape the log further", "with your hatchet to make a canoe.");
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stage = 19;
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break;
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case 19:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 3330 };
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}
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}
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