forked from 2009Scape/Server
Rebase with upstream
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commit
101b8314c9
2889 changed files with 481914 additions and 0 deletions
99
09HDscape-server/src/plugin/dialogue/GruborDialogue.java
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99
09HDscape-server/src/plugin/dialogue/GruborDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the grubor dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class GruborDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code GruborDialogue} {@code Object}.
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*/
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public GruborDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code GruborDialogue} {@code Object}.
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* @param player the player.
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*/
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public GruborDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new GruborDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yes? What do you want?");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendOptions("Select an Option", "Would you like your hedges trimming?", "I want to come in.", "Do you want to trade?");
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stage = 1;
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break;
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case 1:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Would you like your hedges trimming?");
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stage = 10;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "I want to come in.");
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stage = 20;
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break;
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case 3:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Do you want to trade?");
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stage = 30;
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break;
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}
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break;
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case 10:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Eh? Don't be daft! We don't even HAVE any hehdges!");
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stage = 11;
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break;
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case 11:
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end();
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break;
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case 20:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No, go away.");
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stage = 21;
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break;
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case 21:
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end();
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break;
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case 30:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No, I'm busy.");
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stage = 31;
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break;
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case 31:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 789 };
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}
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}
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