forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
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112
09HDscape-server/src/plugin/dialogue/GnomeTrainerPlugin.java
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112
09HDscape-server/src/plugin/dialogue/GnomeTrainerPlugin.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.tools.RandomFunction;
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/**
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* Represents the dialogue plugin used for the gnome trainer.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class GnomeTrainerPlugin extends DialoguePlugin {
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/**
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* Constructs a new {@code GnomeTrainerPlugin} {@code Object}.
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*/
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public GnomeTrainerPlugin() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code GnomeTrainerPlugin} {@code Object}.
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* @param player the player.
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*/
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public GnomeTrainerPlugin(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new GnomeTrainerPlugin(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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int rand = RandomFunction.random(0, 3);
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switch (rand) {
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case 0:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello there.");
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stage = 0;
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break;
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello, what is this place?");
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stage = 3;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello how are you?");
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stage = 7;
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break;
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case 3:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "This is fun!");
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stage = 10;
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break;
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}
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "This isn't a grannies' tea party, let's see some sweat", "human. Go! Go! Go!");
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stage = 1;
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break;
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case 1:
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end();
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break;
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case 3:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "This, my friend, is where we train. Here we improve", "out agility. It's an essential skill.");
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stage = 4;
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break;
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case 4:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "It looks easy enough.");
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stage = 5;
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break;
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case 5:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "If you complete the course in order from the slippery", "log to the end, your agility will increase much faster", "than by repeating just one obstacle.");
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stage = 6;
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break;
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case 6:
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end();
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break;
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case 7:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I'm amazed by how much humans chat. The sign over", "there says training area, not pointless conversation area.");
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stage = 8;
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break;
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case 8:
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end();
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break;
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case 10:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "This is training soldier. If you want fun go make some", "cocktails.");
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stage = 11;
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break;
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case 11:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 162 };
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}
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}
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