forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
2889 changed files with 481914 additions and 0 deletions
85
09HDscape-server/src/plugin/dialogue/EllamariaDialogue.java
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85
09HDscape-server/src/plugin/dialogue/EllamariaDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the ellamaria dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class EllamariaDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code EllamariaDialogue} {@code Object}.
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*/
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public EllamariaDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code EllamariaDialogue} {@code Object}.
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* @param player the player.
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*/
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public EllamariaDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new EllamariaDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "What's going on here? I see a lot of farming patches", "with nothing growing in them.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No, one has just had them installed. One has had the", "most marvellous idea to bring renewed happiness to", "one's own deatest husband.");
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stage = 1;
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break;
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "One? I'm not sure I understand you-");
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stage = 2;
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break;
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case 2:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Oh dear - the common classes, oh how they fill one with", "intolerable levels of exasperation, I swear to the most", "true.");
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stage = 3;
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break;
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case 3:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Ri-ight ... if you say so, my lady. I'll be off then, if you", "don't mind.");
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stage = 4;
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break;
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case 4:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yes, be off with you, before I call the guards.");
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stage = 5;
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break;
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case 5:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "No problem, sorry to have bothered you.");
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stage = 6;
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break;
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case 6:// TODO: ques.t
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 2581 };
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}
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}
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