forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
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107
09HDscape-server/src/plugin/dialogue/DelMontyDialogue.java
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107
09HDscape-server/src/plugin/dialogue/DelMontyDialogue.java
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package plugin.dialogue;
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import org.crandor.game.container.impl.EquipmentContainer;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.item.Item;
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/**
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* Represents the dialogue plugin used for the del monty npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class DelMontyDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code DelMontyDialogue} {@code Object}.
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*/
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public DelMontyDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code DelMontyDialogue} {@code Object}.
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* @param player the player.
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*/
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public DelMontyDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new DelMontyDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("Hey kitty!");
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stage = 100;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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end();
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break;
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case 1:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No thanks, I'm too stressed out.", "The stocks on nokia went way down", " and I'm losing money.");
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stage = 2;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Oh, well isn't it still your job to help me out?");
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stage = 3;
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break;
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case 3:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Like I give a flying fuck about you...", "I just need my money back.");
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stage = 4;
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break;
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case 4:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Listen here you stupid fucking cat... I need fucking", "EXP, and if you're not willing to teach me,", "I'll burn you like I did to the Jews.");
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stage = 5;
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break;
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case 5:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Fuck off kid, I DO WHATEVER I WANT AND", "I DON'T GIVE A DAMN ABOUT YOU NOR", "ANYONE ELSE.");
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stage = 6;
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break;
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case 6:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Have fun killing yourself when", "you realized your investment lost your life.");
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stage = 7;
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break;
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case 7:
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end();
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break;
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case 100:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hiss!");
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stage = 0;
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break;
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}
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return true;
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}
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/**
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* Method used to check if a player has a cat speak amulet.
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* @param player the player.
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* @return {@code True} so.
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*/
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public static boolean hasCatAmulet(Player player) {
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Item item = player.getEquipment().get(EquipmentContainer.SLOT_AMULET);
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if (item == null)
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return false;
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return item.getId() == 4677 || item.getId() == 6544;
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}
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@Override
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public int[] getIds() {
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return new int[] { 5563 };
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}
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}
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