forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
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121
09HDscape-server/src/plugin/dialogue/BobBarterDialogue.java
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121
09HDscape-server/src/plugin/dialogue/BobBarterDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.eco.ge.GEGuidePrice;
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import org.crandor.game.content.eco.ge.GEGuidePrice.GuideType;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the bob barter npc dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class BobBarterDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code BobBarterDialogue} {@code Object}.
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*/
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public BobBarterDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code BobBarterDialogue} {@code Object}.
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* @param player the player.
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*/
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public BobBarterDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new BobBarterDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("Hi.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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npc("Hello, chum, fancy buyin' some designer", "jewellery? They've come all the way from", "Ardougne! most pukka!");
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stage = 1;
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break;
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case 1:
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player("Erm, no. I'm all set, thanks.");
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stage = 2;
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break;
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case 2:
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npc("Okay, chum. So what can I do for you? I can", "tell you the very latest herb prices.");
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stage = 3;
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break;
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case 3:
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interpreter.sendOptions("Select an Option", "Who are you?", "Can you help me out with the prices for herbs?", "Sorry, I've got to split.");
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stage = 4;
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break;
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case 4:
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switch (buttonId) {
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case 1:
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player("Who are you?");
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stage = 10;
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break;
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case 2:
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player("Can you help me out with the prices for herbs?");
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stage = 20;
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break;
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case 3:
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player("Sorry, I've got to split.");
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stage = 30;
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break;
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}
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break;
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case 30:
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end();
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break;
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case 10:
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npc("Why, I'm Bob! Your friendly seller of goods!");
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stage = 11;
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break;
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case 11:
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player("So what do you have to sell?");
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stage = 12;
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break;
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case 12:
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npc("Oh, not much at the moment. Cuz, ya know", "Business being so well and cushie.");
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stage = 13;
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break;
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case 13:
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player("You don't really look like you're being so", "successfull.");
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stage = 14;
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break;
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case 14:
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npc("You plonka! It's all a show, innit! If I let people", "knows I'm in good business they'll want a", "share of the moolah!");
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stage = 15;
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break;
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case 15:
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end();
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break;
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case 20:
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end();
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GEGuidePrice.open(player, GuideType.HERBS);
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 6524 };
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}
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}
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