forked from 2009Scape/Server
Rebase with upstream
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101b8314c9
2889 changed files with 481914 additions and 0 deletions
104
09HDscape-server/src/plugin/dialogue/AleckDialogue.java
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104
09HDscape-server/src/plugin/dialogue/AleckDialogue.java
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package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the plugin dialogue used for the aleck npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class AleckDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code AleckDialogue} {@code Object}.
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*/
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public AleckDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code AleckDialogue} {@code Object}.
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* @param player the player.
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*/
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public AleckDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new AleckDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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player("Hello.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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npc("Hello, hello, and a most warm welcome to my Hunter", "Emporium. We have everything the discerning Hunter", "could need.");
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stage = 1;
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break;
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case 1:
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npc("Would you like me to show you our range of", "equipment? Or was there something specific you were", "after?");
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stage = 2;
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break;
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case 2:
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interpreter.sendOptions("Select an Option", "Ok, let's see what you've got.", "I'm not interested, thanks.", "Who's that guy over there?");
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stage = 3;
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break;
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case 3:
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switch (buttonId) {
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case 1:
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player("Ok, let's see what you've got!");
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stage = 10;
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break;
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case 2:
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player("I'm not interested, thanks.");
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stage = 20;
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break;
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case 3:
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player("Who's that guy over there?");
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stage = 30;
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break;
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}
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break;
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case 10:
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end();
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npc.openShop(player);
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break;
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case 20:
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end();
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break;
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case 30:
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npc("Him? I think he might be crazy. Either that or he's", "seeking attention.");
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stage = 31;
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break;
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case 31:
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npc("He keeps trying to sell me these barmy looking weapons", "he's invented. I can't see them working, personally.");
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stage = 32;
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break;
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case 32:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 5110 };
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}
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}
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