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@ -24,7 +24,7 @@ class AmmoMouldOnFurnace : InteractionListener(){
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return true
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}
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if (getDynLevel(player, Skills.SMITHING) < levelRequirement) {
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player.dialogueInterpreter.sendDialogue("You need a Smithing level of at least $levelRequirement in order to do this.")
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sendDialogue(player,"You need a Smithing level of at least $levelRequirement in order to do this.")
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return true
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}
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if (!inInventory(player, Items.AMMO_MOULD_4)) {
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