forked from 2009Scape/Server
Random event teleport now stops player's action
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@ -92,6 +92,7 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
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}
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fun noteAndTeleport() {
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player.pulseManager.clear()
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for (item in player.inventory.toArray()) {
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if (item == null) continue
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if (item.definition.isUnnoted) {
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