rt4-client/client/src/main/java/GlFont.java

198 lines
8.1 KiB
Java

import java.nio.ByteBuffer;
import com.jogamp.opengl.*;
import org.openrs2.deob.annotation.OriginalArg;
import org.openrs2.deob.annotation.OriginalClass;
import org.openrs2.deob.annotation.OriginalMember;
import org.openrs2.deob.annotation.Pc;
@OriginalClass("client!mb")
public final class GlFont extends Font {
@OriginalMember(owner = "client!mb", name = "Gb", descriptor = "[I")
private int[] listIds;
@OriginalMember(owner = "client!mb", name = "Hb", descriptor = "I")
private int contextId;
@OriginalMember(owner = "client!mb", name = "Ib", descriptor = "I")
private int powerOfTwoSize;
@OriginalMember(owner = "client!mb", name = "Fb", descriptor = "I")
private int textureId = -1;
@OriginalMember(owner = "client!mb", name = "Eb", descriptor = "I")
private int size = 0;
@OriginalMember(owner = "client!mb", name = "<init>", descriptor = "([B[I[I[I[I[[B)V")
public GlFont(@OriginalArg(0) byte[] bytes, @OriginalArg(1) int[] xOffsets, @OriginalArg(2) int[] yOffsets, @OriginalArg(3) int[] innerWidths, @OriginalArg(4) int[] innerHeights, @OriginalArg(5) byte[][] pixels) {
super(bytes, xOffsets, yOffsets, innerWidths, innerHeights);
this.createTexture(pixels);
this.createLists();
}
@OriginalMember(owner = "client!mb", name = "finalize", descriptor = "()V")
@Override
protected void finalize() throws Throwable {
if (this.textureId != -1) {
GlCleaner.deleteTexture2d(this.textureId, this.size, this.contextId);
this.textureId = -1;
this.size = 0;
}
if (this.listIds != null) {
for (@Pc(21) int i = 0; i < this.listIds.length; i++) {
GlCleaner.deleteList(this.listIds[i], this.contextId);
}
this.listIds = null;
}
super.finalize();
}
@OriginalMember(owner = "client!mb", name = "a", descriptor = "(IIIIIIZ)V")
@Override
protected final void renderGlyph(@OriginalArg(0) int glyph, @OriginalArg(1) int x, @OriginalArg(2) int y, @OriginalArg(3) int width, @OriginalArg(4) int height, @OriginalArg(5) int color) {
@Pc(4) GL2 gl;
if (Static46.mask == null) {
GlRenderer.method4151();
gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
gl.glColor3ub((byte) (color >> 16), (byte) (color >> 8), (byte) color);
gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
gl.glCallList(this.listIds[glyph]);
gl.glLoadIdentity();
return;
}
GlRenderer.method4151();
gl = GlRenderer.gl;
gl.glColor3ub((byte) (color >> 16), (byte) (color >> 8), (byte) color);
gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
@Pc(32) float s0 = (float) (glyph % 16) / 16.0F;
@Pc(39) float t0 = (float) (glyph / 16) / 16.0F;
@Pc(51) float s1 = s0 + (float) this.spriteInnerWidths[glyph] / (float) this.powerOfTwoSize;
@Pc(63) float t1 = t0 + (float) this.spriteInnerHeights[glyph] / (float) this.powerOfTwoSize;
GlRenderer.setTextureId(this.textureId);
@Pc(68) GlSprite mask = Static46.mask;
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glEnable(GL2.GL_TEXTURE_2D);
gl.glBindTexture(GL2.GL_TEXTURE_2D, mask.textureId);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
@Pc(98) float maskX0 = (float) (x - Static46.clipX) / (float) mask.powerOfTwoWidth;
@Pc(107) float maskY0 = (float) (y - Static46.clipY) / (float) mask.powerOfTwoHeight;
@Pc(118) float maskX1 = (float) (x + width - Static46.clipX) / (float) mask.powerOfTwoWidth;
@Pc(129) float maskY1 = (float) (y + height - Static46.clipY) / (float) mask.powerOfTwoHeight;
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX1, maskY0);
gl.glTexCoord2f(s1, t0);
gl.glVertex2f((float) this.spriteInnerWidths[glyph], 0.0F);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX0, maskY0);
gl.glTexCoord2f(s0, t0);
gl.glVertex2f(0.0F, 0.0F);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX0, maskY1);
gl.glTexCoord2f(s0, t1);
gl.glVertex2f(0.0F, (float) -this.spriteInnerHeights[glyph]);
gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX1, maskY1);
gl.glTexCoord2f(s1, t1);
gl.glVertex2f((float) this.spriteInnerWidths[glyph], (float) -this.spriteInnerHeights[glyph]);
gl.glEnd();
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
gl.glDisable(GL2.GL_TEXTURE_2D);
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!mb", name = "a", descriptor = "(IIIIIIIZ)V")
@Override
protected final void renderGlyphTransparent(@OriginalArg(0) int glyph, @OriginalArg(1) int x, @OriginalArg(2) int y, @OriginalArg(3) int width, @OriginalArg(4) int height, @OriginalArg(5) int color, @OriginalArg(6) int alpha) {
GlRenderer.method4151();
@Pc(2) GL2 gl = GlRenderer.gl;
GlRenderer.setTextureId(this.textureId);
gl.glColor4ub((byte) (color >> 16), (byte) (color >> 8), (byte) color, alpha > 255 ? -1 : (byte) alpha);
gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
gl.glCallList(this.listIds[glyph]);
gl.glLoadIdentity();
}
@OriginalMember(owner = "client!mb", name = "b", descriptor = "()V")
private void createLists() {
if (this.listIds != null) {
return;
}
this.listIds = new int[256];
@Pc(9) GL2 gl = GlRenderer.gl;
for (@Pc(11) int i = 0; i < 256; i++) {
@Pc(21) float s0 = (float) (i % 16) / 16.0F;
@Pc(28) float t0 = (float) (i / 16) / 16.0F;
@Pc(40) float s1 = s0 + (float) this.spriteInnerWidths[i] / (float) this.powerOfTwoSize;
@Pc(52) float t1 = t0 + (float) this.spriteInnerHeights[i] / (float) this.powerOfTwoSize;
this.listIds[i] = gl.glGenLists(1);
gl.glNewList(this.listIds[i], GL2.GL_COMPILE);
gl.glBegin(GL2.GL_TRIANGLE_FAN);
gl.glTexCoord2f(s1, t0);
gl.glVertex2f((float) this.spriteInnerWidths[i], 0.0F);
gl.glTexCoord2f(s0, t0);
gl.glVertex2f(0.0F, 0.0F);
gl.glTexCoord2f(s0, t1);
gl.glVertex2f(0.0F, (float) -this.spriteInnerHeights[i]);
gl.glTexCoord2f(s1, t1);
gl.glVertex2f((float) this.spriteInnerWidths[i], (float) -this.spriteInnerHeights[i]);
gl.glEnd();
gl.glEndList();
}
this.contextId = GlCleaner.contextId;
}
@OriginalMember(owner = "client!mb", name = "a", descriptor = "([[B)V")
private void createTexture(@OriginalArg(0) byte[][] pixels) {
if (this.textureId != -1) {
return;
}
this.powerOfTwoSize = 0;
for (@Pc(9) int i = 0; i < 256; i++) {
if (this.spriteInnerHeights[i] > this.powerOfTwoSize) {
this.powerOfTwoSize = this.spriteInnerHeights[i];
}
if (this.spriteInnerWidths[i] > this.powerOfTwoSize) {
this.powerOfTwoSize = this.spriteInnerWidths[i];
}
}
this.powerOfTwoSize *= 16;
this.powerOfTwoSize = Static165.clp2(this.powerOfTwoSize);
int glyphSize = this.powerOfTwoSize / 16;
@Pc(66) byte[] dest = new byte[this.powerOfTwoSize * this.powerOfTwoSize * 2];
for (@Pc(68) int i = 0; i < 256; i++) {
@Pc(77) int s = i % 16 * glyphSize;
@Pc(83) int t = i / 16 * glyphSize;
@Pc(92) int destIndex = (t * this.powerOfTwoSize + s) * 2;
@Pc(94) int srcIndex = 0;
@Pc(99) int height = this.spriteInnerHeights[i];
@Pc(104) int width = this.spriteInnerWidths[i];
@Pc(108) byte[] src = pixels[i];
for (@Pc(110) int y = 0; y < height; y++) {
for (@Pc(115) int x = 0; x < width; x++) {
if (src[srcIndex++] == 0) {
destIndex += 2;
} else {
dest[destIndex++] = -1;
dest[destIndex++] = -1;
}
}
destIndex += (this.powerOfTwoSize - width) * 2;
}
}
@Pc(153) ByteBuffer buffer = ByteBuffer.wrap(dest);
@Pc(155) GL2 gl = GlRenderer.gl;
if (this.textureId == -1) {
@Pc(162) int[] temp = new int[1];
gl.glGenTextures(1, temp, 0);
this.textureId = temp[0];
this.contextId = GlCleaner.contextId;
}
GlRenderer.setTextureId(this.textureId);
gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_LUMINANCE_ALPHA, this.powerOfTwoSize, this.powerOfTwoSize, 0, GL2.GL_LUMINANCE_ALPHA, GL2.GL_UNSIGNED_BYTE, buffer);
GlCleaner.onCard2d += buffer.limit() - this.size;
this.size = buffer.limit();
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
}