mirror of
https://gitlab.com/2009scape/rt4-client.git
synced 2025-12-09 16:45:46 -07:00
198 lines
8.1 KiB
Java
198 lines
8.1 KiB
Java
import java.nio.ByteBuffer;
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import com.jogamp.opengl.*;
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import org.openrs2.deob.annotation.OriginalArg;
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import org.openrs2.deob.annotation.OriginalClass;
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import org.openrs2.deob.annotation.OriginalMember;
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import org.openrs2.deob.annotation.Pc;
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@OriginalClass("client!mb")
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public final class GlFont extends Font {
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@OriginalMember(owner = "client!mb", name = "Gb", descriptor = "[I")
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private int[] listIds;
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@OriginalMember(owner = "client!mb", name = "Hb", descriptor = "I")
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private int contextId;
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@OriginalMember(owner = "client!mb", name = "Ib", descriptor = "I")
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private int powerOfTwoSize;
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@OriginalMember(owner = "client!mb", name = "Fb", descriptor = "I")
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private int textureId = -1;
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@OriginalMember(owner = "client!mb", name = "Eb", descriptor = "I")
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private int size = 0;
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@OriginalMember(owner = "client!mb", name = "<init>", descriptor = "([B[I[I[I[I[[B)V")
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public GlFont(@OriginalArg(0) byte[] bytes, @OriginalArg(1) int[] xOffsets, @OriginalArg(2) int[] yOffsets, @OriginalArg(3) int[] innerWidths, @OriginalArg(4) int[] innerHeights, @OriginalArg(5) byte[][] pixels) {
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super(bytes, xOffsets, yOffsets, innerWidths, innerHeights);
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this.createTexture(pixels);
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this.createLists();
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}
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@OriginalMember(owner = "client!mb", name = "finalize", descriptor = "()V")
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@Override
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protected void finalize() throws Throwable {
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if (this.textureId != -1) {
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GlCleaner.deleteTexture2d(this.textureId, this.size, this.contextId);
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this.textureId = -1;
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this.size = 0;
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}
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if (this.listIds != null) {
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for (@Pc(21) int i = 0; i < this.listIds.length; i++) {
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GlCleaner.deleteList(this.listIds[i], this.contextId);
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}
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this.listIds = null;
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}
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super.finalize();
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}
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@OriginalMember(owner = "client!mb", name = "a", descriptor = "(IIIIIIZ)V")
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@Override
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protected final void renderGlyph(@OriginalArg(0) int glyph, @OriginalArg(1) int x, @OriginalArg(2) int y, @OriginalArg(3) int width, @OriginalArg(4) int height, @OriginalArg(5) int color) {
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@Pc(4) GL2 gl;
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if (Static46.mask == null) {
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GlRenderer.method4151();
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gl = GlRenderer.gl;
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GlRenderer.setTextureId(this.textureId);
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gl.glColor3ub((byte) (color >> 16), (byte) (color >> 8), (byte) color);
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gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
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gl.glCallList(this.listIds[glyph]);
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gl.glLoadIdentity();
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return;
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}
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GlRenderer.method4151();
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gl = GlRenderer.gl;
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gl.glColor3ub((byte) (color >> 16), (byte) (color >> 8), (byte) color);
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gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
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@Pc(32) float s0 = (float) (glyph % 16) / 16.0F;
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@Pc(39) float t0 = (float) (glyph / 16) / 16.0F;
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@Pc(51) float s1 = s0 + (float) this.spriteInnerWidths[glyph] / (float) this.powerOfTwoSize;
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@Pc(63) float t1 = t0 + (float) this.spriteInnerHeights[glyph] / (float) this.powerOfTwoSize;
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GlRenderer.setTextureId(this.textureId);
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@Pc(68) GlSprite mask = Static46.mask;
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gl.glActiveTexture(GL2.GL_TEXTURE1);
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gl.glEnable(GL2.GL_TEXTURE_2D);
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gl.glBindTexture(GL2.GL_TEXTURE_2D, mask.textureId);
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gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
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gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
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@Pc(98) float maskX0 = (float) (x - Static46.clipX) / (float) mask.powerOfTwoWidth;
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@Pc(107) float maskY0 = (float) (y - Static46.clipY) / (float) mask.powerOfTwoHeight;
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@Pc(118) float maskX1 = (float) (x + width - Static46.clipX) / (float) mask.powerOfTwoWidth;
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@Pc(129) float maskY1 = (float) (y + height - Static46.clipY) / (float) mask.powerOfTwoHeight;
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gl.glBegin(GL2.GL_TRIANGLE_FAN);
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gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX1, maskY0);
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gl.glTexCoord2f(s1, t0);
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gl.glVertex2f((float) this.spriteInnerWidths[glyph], 0.0F);
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gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX0, maskY0);
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gl.glTexCoord2f(s0, t0);
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gl.glVertex2f(0.0F, 0.0F);
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gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX0, maskY1);
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gl.glTexCoord2f(s0, t1);
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gl.glVertex2f(0.0F, (float) -this.spriteInnerHeights[glyph]);
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gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, maskX1, maskY1);
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gl.glTexCoord2f(s1, t1);
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gl.glVertex2f((float) this.spriteInnerWidths[glyph], (float) -this.spriteInnerHeights[glyph]);
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gl.glEnd();
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gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
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gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
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gl.glDisable(GL2.GL_TEXTURE_2D);
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gl.glActiveTexture(GL2.GL_TEXTURE0);
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gl.glLoadIdentity();
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}
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@OriginalMember(owner = "client!mb", name = "a", descriptor = "(IIIIIIIZ)V")
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@Override
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protected final void renderGlyphTransparent(@OriginalArg(0) int glyph, @OriginalArg(1) int x, @OriginalArg(2) int y, @OriginalArg(3) int width, @OriginalArg(4) int height, @OriginalArg(5) int color, @OriginalArg(6) int alpha) {
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GlRenderer.method4151();
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@Pc(2) GL2 gl = GlRenderer.gl;
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GlRenderer.setTextureId(this.textureId);
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gl.glColor4ub((byte) (color >> 16), (byte) (color >> 8), (byte) color, alpha > 255 ? -1 : (byte) alpha);
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gl.glTranslatef((float) x, (float) (GlRenderer.canvasHeight - y), 0.0F);
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gl.glCallList(this.listIds[glyph]);
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gl.glLoadIdentity();
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}
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@OriginalMember(owner = "client!mb", name = "b", descriptor = "()V")
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private void createLists() {
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if (this.listIds != null) {
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return;
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}
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this.listIds = new int[256];
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@Pc(9) GL2 gl = GlRenderer.gl;
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for (@Pc(11) int i = 0; i < 256; i++) {
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@Pc(21) float s0 = (float) (i % 16) / 16.0F;
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@Pc(28) float t0 = (float) (i / 16) / 16.0F;
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@Pc(40) float s1 = s0 + (float) this.spriteInnerWidths[i] / (float) this.powerOfTwoSize;
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@Pc(52) float t1 = t0 + (float) this.spriteInnerHeights[i] / (float) this.powerOfTwoSize;
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this.listIds[i] = gl.glGenLists(1);
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gl.glNewList(this.listIds[i], GL2.GL_COMPILE);
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gl.glBegin(GL2.GL_TRIANGLE_FAN);
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gl.glTexCoord2f(s1, t0);
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gl.glVertex2f((float) this.spriteInnerWidths[i], 0.0F);
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gl.glTexCoord2f(s0, t0);
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gl.glVertex2f(0.0F, 0.0F);
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gl.glTexCoord2f(s0, t1);
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gl.glVertex2f(0.0F, (float) -this.spriteInnerHeights[i]);
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gl.glTexCoord2f(s1, t1);
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gl.glVertex2f((float) this.spriteInnerWidths[i], (float) -this.spriteInnerHeights[i]);
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gl.glEnd();
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gl.glEndList();
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}
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this.contextId = GlCleaner.contextId;
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}
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@OriginalMember(owner = "client!mb", name = "a", descriptor = "([[B)V")
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private void createTexture(@OriginalArg(0) byte[][] pixels) {
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if (this.textureId != -1) {
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return;
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}
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this.powerOfTwoSize = 0;
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for (@Pc(9) int i = 0; i < 256; i++) {
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if (this.spriteInnerHeights[i] > this.powerOfTwoSize) {
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this.powerOfTwoSize = this.spriteInnerHeights[i];
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}
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if (this.spriteInnerWidths[i] > this.powerOfTwoSize) {
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this.powerOfTwoSize = this.spriteInnerWidths[i];
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}
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}
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this.powerOfTwoSize *= 16;
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this.powerOfTwoSize = Static165.clp2(this.powerOfTwoSize);
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int glyphSize = this.powerOfTwoSize / 16;
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@Pc(66) byte[] dest = new byte[this.powerOfTwoSize * this.powerOfTwoSize * 2];
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for (@Pc(68) int i = 0; i < 256; i++) {
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@Pc(77) int s = i % 16 * glyphSize;
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@Pc(83) int t = i / 16 * glyphSize;
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@Pc(92) int destIndex = (t * this.powerOfTwoSize + s) * 2;
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@Pc(94) int srcIndex = 0;
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@Pc(99) int height = this.spriteInnerHeights[i];
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@Pc(104) int width = this.spriteInnerWidths[i];
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@Pc(108) byte[] src = pixels[i];
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for (@Pc(110) int y = 0; y < height; y++) {
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for (@Pc(115) int x = 0; x < width; x++) {
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if (src[srcIndex++] == 0) {
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destIndex += 2;
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} else {
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dest[destIndex++] = -1;
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dest[destIndex++] = -1;
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}
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}
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destIndex += (this.powerOfTwoSize - width) * 2;
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}
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}
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@Pc(153) ByteBuffer buffer = ByteBuffer.wrap(dest);
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@Pc(155) GL2 gl = GlRenderer.gl;
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if (this.textureId == -1) {
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@Pc(162) int[] temp = new int[1];
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gl.glGenTextures(1, temp, 0);
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this.textureId = temp[0];
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this.contextId = GlCleaner.contextId;
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}
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GlRenderer.setTextureId(this.textureId);
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gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_LUMINANCE_ALPHA, this.powerOfTwoSize, this.powerOfTwoSize, 0, GL2.GL_LUMINANCE_ALPHA, GL2.GL_UNSIGNED_BYTE, buffer);
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GlCleaner.onCard2d += buffer.limit() - this.size;
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this.size = buffer.limit();
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
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gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
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}
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}
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