rt4-client/client/src/main/java/Class112.java
2022-04-19 05:26:19 -04:00

121 lines
4.4 KiB
Java

import javax.media.opengl.GL;
import org.openrs2.deob.annotation.OriginalArg;
import org.openrs2.deob.annotation.OriginalClass;
import org.openrs2.deob.annotation.OriginalMember;
import org.openrs2.deob.annotation.Pc;
@OriginalClass("client!ob")
public final class Class112 implements MaterialRenderer {
@OriginalMember(owner = "client!ob", name = "g", descriptor = "I")
private int anInt4236;
@OriginalMember(owner = "client!ob", name = "n", descriptor = "[F")
private final float[] aFloatArray21 = new float[4];
@OriginalMember(owner = "client!ob", name = "<init>", descriptor = "()V")
public Class112() {
this.method3307();
}
@OriginalMember(owner = "client!ob", name = "c", descriptor = "()I")
@Override
public final int method4605() {
return 0;
}
@OriginalMember(owner = "client!ob", name = "a", descriptor = "(I)V")
@Override
public final void method4604(@OriginalArg(0) int arg0) {
@Pc(7) GL local7 = Static239.aGL1;
@Pc(18) float local18 = (float) ((arg0 >> 3 & 0x3) + 1) * 0.01F;
@Pc(27) float local27 = -0.01F * (float) ((arg0 & 0x3) + 1);
@Pc(36) float local36 = (arg0 & 0x40) == 0 ? 4.8828125E-4F : 9.765625E-4F;
@Pc(47) boolean local47 = (arg0 & 0x80) != 0;
if (local47) {
this.aFloatArray21[0] = local36;
this.aFloatArray21[1] = 0.0F;
this.aFloatArray21[2] = 0.0F;
this.aFloatArray21[3] = 0.0F;
} else {
this.aFloatArray21[2] = local36;
this.aFloatArray21[1] = 0.0F;
this.aFloatArray21[3] = 0.0F;
this.aFloatArray21[0] = 0.0F;
}
local7.glActiveTexture(GL.GL_TEXTURE1);
local7.glMatrixMode(GL.GL_MODELVIEW);
local7.glPushMatrix();
local7.glLoadIdentity();
local7.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
local7.glRotatef((float) Static254.anInt5559 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
local7.glRotatef((float) Static59.anInt1815 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
local7.glTranslatef((float) -Static12.anInt406, (float) -Static199.anInt4675, (float) -Static230.anInt5158);
local7.glTexGenfv(GL.GL_S, GL.GL_EYE_PLANE, this.aFloatArray21, 0);
this.aFloatArray21[3] = local27 * (float) Static239.anInt5323;
this.aFloatArray21[0] = 0.0F;
this.aFloatArray21[2] = 0.0F;
this.aFloatArray21[1] = local36;
local7.glTexGenfv(GL.GL_T, GL.GL_EYE_PLANE, this.aFloatArray21, 0);
local7.glPopMatrix();
if (Static151.aBoolean176) {
this.aFloatArray21[3] = (float) Static239.anInt5323 * local18;
this.aFloatArray21[1] = 0.0F;
this.aFloatArray21[0] = 0.0F;
this.aFloatArray21[2] = 0.0F;
local7.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, this.aFloatArray21, 0);
} else {
@Pc(189) int local189 = (int) ((float) Static239.anInt5323 * local18 * 64.0F);
local7.glBindTexture(GL.GL_TEXTURE_2D, Static151.anIntArray340[local189 % 64]);
}
local7.glActiveTexture(GL.GL_TEXTURE0);
}
@OriginalMember(owner = "client!ob", name = "a", descriptor = "()V")
@Override
public final void method4602() {
@Pc(1) GL local1 = Static239.aGL1;
local1.glCallList(this.anInt4236 + 1);
}
@OriginalMember(owner = "client!ob", name = "b", descriptor = "()V")
@Override
public final void method4603() {
@Pc(5) GL local5 = Static239.aGL1;
local5.glCallList(this.anInt4236);
}
@OriginalMember(owner = "client!ob", name = "b", descriptor = "(I)V")
private void method3307() {
@Pc(3) GL local3 = Static239.aGL1;
this.anInt4236 = local3.glGenLists(2);
local3.glNewList(this.anInt4236, GL.GL_COMPILE);
local3.glActiveTexture(GL.GL_TEXTURE1);
if (Static151.aBoolean176) {
local3.glBindTexture(GL.GL_TEXTURE_3D, Static151.anInt3588);
local3.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
local3.glEnable(GL.GL_TEXTURE_GEN_R);
local3.glEnable(GL.GL_TEXTURE_3D);
} else {
local3.glEnable(GL.GL_TEXTURE_2D);
}
local3.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_EYE_LINEAR);
local3.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_EYE_LINEAR);
local3.glEnable(GL.GL_TEXTURE_GEN_S);
local3.glEnable(GL.GL_TEXTURE_GEN_T);
local3.glActiveTexture(GL.GL_TEXTURE0);
local3.glEndList();
local3.glNewList(this.anInt4236 + 1, GL.GL_COMPILE);
local3.glActiveTexture(GL.GL_TEXTURE1);
if (Static151.aBoolean176) {
local3.glDisable(GL.GL_TEXTURE_3D);
local3.glDisable(GL.GL_TEXTURE_GEN_R);
} else {
local3.glDisable(GL.GL_TEXTURE_2D);
}
local3.glDisable(GL.GL_TEXTURE_GEN_S);
local3.glDisable(GL.GL_TEXTURE_GEN_T);
local3.glActiveTexture(GL.GL_TEXTURE0);
local3.glEndList();
}
}