package rt4; import org.openrs2.deob.annotation.OriginalArg; import org.openrs2.deob.annotation.OriginalClass; import org.openrs2.deob.annotation.OriginalMember; import org.openrs2.deob.annotation.Pc; @OriginalClass("client!jm") public final class AnimBase extends Node { @OriginalMember(owner = "client!jm", name = "p", descriptor = "I") public final int id; @OriginalMember(owner = "client!jm", name = "x", descriptor = "I") public final int transforms; @OriginalMember(owner = "client!jm", name = "v", descriptor = "[[I") public final int[][] bones; @OriginalMember(owner = "client!jm", name = "B", descriptor = "[I") public final int[] types; @OriginalMember(owner = "client!jm", name = "y", descriptor = "[Z") public final boolean[] shadow; @OriginalMember(owner = "client!jm", name = "q", descriptor = "[I") public final int[] parts; @OriginalMember(owner = "client!jm", name = "", descriptor = "(I[B)V") public AnimBase(@OriginalArg(0) int id, @OriginalArg(1) byte[] bytes) { this.id = id; @Pc(9) Buffer buffer = new Buffer(bytes); this.transforms = buffer.g1(); this.bones = new int[this.transforms][]; this.types = new int[this.transforms]; this.shadow = new boolean[this.transforms]; this.parts = new int[this.transforms]; @Pc(36) int i; for (i = 0; i < this.transforms; i++) { this.types[i] = buffer.g1(); } for (i = 0; i < this.transforms; i++) { this.shadow[i] = buffer.g1() == 1; } for (i = 0; i < this.transforms; i++) { this.parts[i] = buffer.g2(); } for (i = 0; i < this.transforms; i++) { this.bones[i] = new int[buffer.g1()]; } for (i = 0; i < this.transforms; i++) { for (@Pc(118) int j = 0; j < this.bones[i].length; j++) { this.bones[i][j] = buffer.g1(); } } } }