Pazaz
7ffd30e31c
Consolidated a LOT of static classes (first pass)
2022-06-27 14:24:48 -04:00
Pazaz
c5ef44dfcb
More accurate Buffer naming, renamed allocation arrays
2022-06-15 13:20:22 -04:00
Pazaz
ba4debb0d3
Moved around more static methods, nothing final
...
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
2022-05-16 01:13:34 -04:00
Pazaz
c988509e8e
Identified Class114 as DisplayMode, reorganized some static methods
2022-05-16 00:46:10 -04:00
Pazaz
b57d5a0031
Refactored some code related to inv/sprite
2022-05-11 04:24:19 -04:00
Pazaz
1c0b9b1755
Consolidated a little more
2022-05-04 02:12:51 -04:00
Pazaz
774d382816
Consolidated a bunch of static classes
2022-05-04 01:49:55 -04:00
Pazaz
cf6a86e926
Consolidate MiniMenu functions
2022-05-04 00:54:04 -04:00
Pazaz
36b0d99c42
Refactored PathFinder class
2022-05-04 00:40:06 -04:00
Pazaz
ff0e890dcd
Renamed some static classes
2022-05-01 12:48:59 -04:00
Pazaz
fd3572f709
Refactored some anim/area sound classes
2022-04-28 02:35:11 -04:00
Pazaz
918177a059
More accurate FPS measurement
2022-04-27 15:11:28 -04:00
Pazaz
e6aaa283ff
Updated debug FPS/RAM strings to use MB instead of KB, added drop shadow to them too
2022-04-27 12:41:39 -04:00
Pazaz
55bd780df9
SD bilinear map filtering
2022-04-27 03:46:03 -04:00
Pazaz
153d8569b5
Moved source to rt4 package so external code can depend on it
2022-04-25 05:31:58 -04:00