Commit graph

39 commits

Author SHA1 Message Date
Pazaz
bed128bd19 Renamed MathUtil fields 2022-04-24 23:23:00 -04:00
Pazaz
4bac15d704 Reverted some input behaviors changed in the m/kb refactor 2022-04-23 17:32:21 -04:00
Pazaz
a3420acc1c Renamed bunch of variables in all Type classes 2022-04-23 16:56:52 -04:00
Pazaz
d2c6c19cb8 Loads of refactoring, renamed Class3_Sub13 to EnumStringEntry too 2022-04-23 16:25:30 -04:00
Pazaz
6bd95459fa Rename Class134 to MapFunctionGroup 2022-04-23 15:18:22 -04:00
Pazaz
a169470107 Rename Class3_Sub2_Sub14 to InvType 2022-04-23 14:59:10 -04:00
Pazaz
9701d3d1c8 Normalize camera movement rounding, created Camera class 2022-04-23 12:45:52 -04:00
Pazaz
143d14e960 Move camera movement out of update loop, delta time methods 2022-04-23 05:59:45 -04:00
Pazaz
5711fb89c0 Refactored Keyboard class 2022-04-23 04:18:29 -04:00
Pazaz
79fdaf96f8 Refactored more CS2 stuff 2022-04-23 02:28:22 -04:00
Pazaz
e5eeecd0ad Lots of login/js5/cs2 refactoring, rename Class3_Sub14 to GlTile 2022-04-23 01:33:23 -04:00
Pazaz
16e8148b7a Refactor client.mainLoad 2022-04-22 22:53:12 -04:00
Pazaz
bed0932fc5 Refactored Rasterizer, renamed GlTextureProvider to TextureProvider 2022-04-22 22:02:17 -04:00
Pazaz
87f04ac0e0 Replace GLU mipmapping with GL_GENERATE_MIPMAP (GL 1.4) 2022-04-22 16:15:37 -04:00
Pazaz
38800991cb Refactored SignLink classes 2022-04-22 15:43:26 -04:00
Pazaz
bded93da5f Canvas scaling in OpenGL, refactor GameShell and some graphics classes 2022-04-21 02:53:11 -04:00
Pazaz
3c58eb3a01 Refactored GameShell 2022-04-21 01:14:22 -04:00
Pazaz
bb2af2204c Optional compatibility with 2009scape (Arios) 2022-04-20 18:01:15 -04:00
Pazaz
8119ba8336 Renamed Static239 to GlRenderer, started refactoring 2022-04-20 16:38:18 -04:00
Pazaz
f462316fce Refactor part of the connection loop 2022-04-20 13:54:03 -04:00
Pazaz
80c6ba05ff Refactored a bit of the connection process, added a GlobalConfig class to control behavior 2022-04-20 12:58:48 -04:00
Pazaz
ec83b1f868 Move all localized text to LocalizedText class 2022-04-20 12:11:41 -04:00
Pazaz
6d9afcdc29 Refactored Buffer class 2022-04-19 22:02:27 -04:00
Pazaz
b56198a4c6 Rename Class144 to SeqType 2022-04-19 19:41:38 -04:00
Pazaz
fa40460c24 Rename Class13 to Component 2022-04-19 19:19:13 -04:00
Pazaz
20dbea6554 Rename Static94 to Rasteriser 2022-04-19 18:52:30 -04:00
Pazaz
4b461e5f66 Rename Class99 to SoftLruHashTable 2022-04-19 17:50:25 -04:00
Pazaz
ca29e2c0b9 Rename Class55 to ObjType 2022-04-19 17:45:18 -04:00
Pazaz
8c71f18adc Rename Class3_Sub2_Sub7 to AnimFrameset 2022-04-19 17:32:35 -04:00
Pazaz
eee8888652 Rename Class8_Sub4_Sub1 to Player 2022-04-19 07:21:17 -04:00
Pazaz
8a81e0db58 Rename Class8_Sub1_Sub2 to SoftwareModel 2022-04-19 06:58:14 -04:00
Pazaz
24ee7be7b3 Rename Class100 to JagString 2022-04-19 06:54:46 -04:00
Pazaz
32546a07de Rename Class8_Sub1 to Model 2022-04-19 06:41:36 -04:00
Pazaz
0b688d4194 Rename Class58 to MathUtils 2022-04-19 06:29:46 -04:00
Pazaz
2138eabfc4 Rename Class153 to Js5 2022-04-19 06:26:46 -04:00
Pazaz
0a62e8bdf5 Rename Class3_Sub2_Sub9 to Font 2022-04-19 06:12:26 -04:00
Pazaz
04370ae289 Rename Class3_Sub2_Sub1 to Sprite 2022-04-19 06:10:15 -04:00
Pazaz
a146c22ebe Rename Class3_Sub2_Sub1_Sub2 to GlSprite 2022-04-19 06:08:22 -04:00
Pazaz
e2d5c0a1e0 Initial deob and project structure 2022-04-19 04:51:51 -04:00