Pazaz
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b3a5fdbec9
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Created TypeList classes and moved static members to them
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2022-04-25 02:11:03 -04:00 |
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Pazaz
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6ba1f2f808
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Started moving around static methods/fields
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2022-04-25 00:49:33 -04:00 |
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Pazaz
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d2c6c19cb8
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Loads of refactoring, renamed Class3_Sub13 to EnumStringEntry too
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2022-04-23 16:25:30 -04:00 |
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Pazaz
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bed0932fc5
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Refactored Rasterizer, renamed GlTextureProvider to TextureProvider
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2022-04-22 22:02:17 -04:00 |
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Pazaz
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240862d626
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Switch to GL3bc, change mipmap code to glGenerateMipmap
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2022-04-22 17:15:58 -04:00 |
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Pazaz
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87f04ac0e0
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Replace GLU mipmapping with GL_GENERATE_MIPMAP (GL 1.4)
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2022-04-22 16:15:37 -04:00 |
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Pazaz
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38800991cb
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Refactored SignLink classes
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2022-04-22 15:43:26 -04:00 |
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Pazaz
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8a35c73f76
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Hopefully better scaling behavior for normal DPIs
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2022-04-21 04:27:00 -04:00 |
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Pazaz
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8e396ebbbe
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Improve fractional scaling by removing gaps
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2022-04-21 04:11:04 -04:00 |
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Pazaz
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5e36ce6155
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Fixed worldmap scaling
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2022-04-21 03:28:56 -04:00 |
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Pazaz
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bded93da5f
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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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2022-04-21 02:53:11 -04:00 |
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Pazaz
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3f54273220
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Handle surface locking/unlocking on X11 (OpenGL-related)
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2022-04-20 16:48:32 -04:00 |
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Pazaz
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8119ba8336
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Renamed Static239 to GlRenderer, started refactoring
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2022-04-20 16:38:18 -04:00 |
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