Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -185,8 +185,6 @@ public final class client extends GameShell {
public static long prevGc = 0L;
@OriginalMember(owner = "client!gj", name = "d", descriptor = "I")
public static int loop = 0;
@OriginalMember(owner = "client!qi", name = "v", descriptor = "Z")
public static boolean applyTweening = GlobalConfig.USE_TWEENING;
@OriginalMember(owner = "client!client", name = "main", descriptor = "([Ljava/lang/String;)V")
public static void main(@OriginalArg(0) String[] arg0) {
@ -1284,7 +1282,7 @@ public final class client extends GameShell {
soundChannel = AudioChannel.create(2048, GameShell.signLink, GameShell.canvas, 1);
soundStream = new MixerPcmStream();
soundChannel.setStream(soundStream);
resampler = new Resampler(22050, Static44.sampleRate);
resampler = new Resampler(22050, AudioChannel.sampleRate);
MusicPlayer.titleSong = js5Archive6.getGroupId(Static1.TITLE_SONG);
mainLoadPercentage = 30;
mainLoadState = 50;