Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -224,7 +224,7 @@ public final class Static38 {
}
if (local39 != null && local39.method2682()) {
local39.aBoolean98 = false;
if ((Preferences.manyIdleAnimations && PlayerList.size > 200 || PlayerList.size > 50) && !arg0 && local39.anInt3366 == local39.method2681().idleAnimationId) {
if ((Preferences.manyIdleAnimations && PlayerList.size > 200 || PlayerList.size > 50) && !arg0 && local39.movementSeqId == local39.getBasType().idleAnimationId) {
local39.aBoolean98 = true;
}
local82 = local39.getSize();
@ -287,7 +287,7 @@ public final class Static38 {
} else {
local39.aBoolean98 = false;
local39.anInt3424 = SceneGraph.getTileHeight(Player.level, local39.xFine, local39.zFine);
Static184.method3387(Player.level, local39.xFine, local39.zFine, local39.anInt3424, local39, local39.anInt3381, local272, local39.anInt3384, local39.anInt3374, local39.anInt3411, local39.anInt3410);
Static184.method3387(Player.level, local39.xFine, local39.zFine, local39.anInt3424, local39, local39.anInt3381, local272, local39.atachmentX0, local39.attachmentZ0, local39.attachmentX1, local39.attachmentZ1);
}
}
}