Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -23,7 +23,7 @@ public final class Static276 {
if (Static9.method187(arg0, arg1, arg2)) {
@Pc(10) int local10 = arg1 << 7;
@Pc(14) int local14 = arg2 << 7;
return Static256.method4394(local10 + 1, Static83.activeTileHeightMap[arg0][arg1][arg2] + arg3, local14 + 1) && Static256.method4394(local10 + 128 - 1, Static83.activeTileHeightMap[arg0][arg1 + 1][arg2] + arg3, local14 + 1) && Static256.method4394(local10 + 128 - 1, Static83.activeTileHeightMap[arg0][arg1 + 1][arg2 + 1] + arg3, local14 + 128 - 1) && Static256.method4394(local10 + 1, Static83.activeTileHeightMap[arg0][arg1][arg2 + 1] + arg3, local14 + 128 - 1);
return Static256.method4394(local10 + 1, SceneGraph.activeTileHeightMap[arg0][arg1][arg2] + arg3, local14 + 1) && Static256.method4394(local10 + 128 - 1, SceneGraph.activeTileHeightMap[arg0][arg1 + 1][arg2] + arg3, local14 + 1) && Static256.method4394(local10 + 128 - 1, SceneGraph.activeTileHeightMap[arg0][arg1 + 1][arg2 + 1] + arg3, local14 + 128 - 1) && Static256.method4394(local10 + 1, SceneGraph.activeTileHeightMap[arg0][arg1][arg2 + 1] + arg3, local14 + 128 - 1);
} else {
return false;
}