Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -180,7 +180,7 @@ public final class Static269 {
local190 = local529.anInt2240 >> 7;
if (local190 >= 0 && local194 >= 0 && local190 < 104 && local194 < 104) {
local529.aBoolean125 = (Static12.tileSettings[1][local190][local194] & 0x2) != 0;
local529.anInt2235 = Static83.activeTileHeightMap[local529.anInt2241][local190][local194] - local529.anInt2235;
local529.anInt2235 = SceneGraph.activeTileHeightMap[local529.anInt2241][local190][local194] - local529.anInt2235;
Static120.method2389(local529);
}
}
@ -202,12 +202,6 @@ public final class Static269 {
}
}
@OriginalMember(owner = "client!wa", name = "a", descriptor = "(III)Lclient!bm;")
public static GroundDecor method2210(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2) {
@Pc(7) Tile local7 = SceneGraph.tiles[arg0][arg1][arg2];
return local7 == null || local7.aClass15_1 == null ? null : local7.aClass15_1;
}
@OriginalMember(owner = "client!wa", name = "o", descriptor = "(I)V")
public static void method2218() {
@Pc(8) int local8 = Static236.method4047();