Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -160,7 +160,7 @@ public final class Static245 {
local255 = local517.anInt2245 >> 7;
if (local417 >= 0 && local255 >= 0 && local417 < 104 && local255 < 104) {
local517.aBoolean125 = (Static12.tileSettings[1][local417][local255] & 0x2) != 0;
local517.anInt2235 = Static83.activeTileHeightMap[local517.anInt2241][local417][local255] - local517.anInt2235;
local517.anInt2235 = SceneGraph.activeTileHeightMap[local517.anInt2241][local417][local255] - local517.anInt2235;
Static120.method2389(local517);
}
}