Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -56,14 +56,14 @@ public final class Static185 {
local129 = (local81 >> 1) + arg8;
local133 = arg8 + (local81 + 1 >> 1);
}
@Pc(153) int[][] local153 = Static83.activeTileHeightMap[arg0];
@Pc(153) int[][] local153 = SceneGraph.activeTileHeightMap[arg0];
@Pc(165) int local165 = (local84 << 6) + (arg7 << 7);
@Pc(173) int local173 = (local81 << 6) + (arg8 << 7);
@Pc(199) int local199 = local153[local103][local133] + local153[local112][local129] + local153[local103][local129] + local153[local112][local133] >> 2;
@Pc(201) int local201 = 0;
@Pc(213) int[][] local213;
if (GlRenderer.enabled && arg0 != 0) {
local213 = Static83.activeTileHeightMap[0];
local213 = SceneGraph.activeTileHeightMap[0];
local201 = local199 - (local213[local112][local133] + local213[local112][local129] + local213[local103][local129] + local213[local103][local133] >> 2);
}
local213 = null;
@ -71,7 +71,7 @@ public final class Static185 {
if (arg3) {
local213 = Static107.surfaceTileHeightMap[0];
} else if (arg0 < 3) {
local213 = Static83.activeTileHeightMap[arg0 + 1];
local213 = SceneGraph.activeTileHeightMap[arg0 + 1];
}
if (local62.anInt4429 == 0 || arg3) {
local261 |= Long.MIN_VALUE;