Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -104,7 +104,7 @@ public final class Static105 {
@OriginalMember(owner = "client!ib", name = "a", descriptor = "(IIIIIIIILclient!th;IZJ)Z")
public static boolean method2256(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(4) int arg4, @OriginalArg(5) int arg5, @OriginalArg(6) int arg6, @OriginalArg(7) int arg7, @OriginalArg(8) Entity arg8, @OriginalArg(9) int arg9, @OriginalArg(10) boolean arg10, @OriginalArg(11) long arg11) {
@Pc(6) boolean local6 = Static83.activeTileHeightMap == Static80.underWaterTileHeightMap;
@Pc(6) boolean local6 = SceneGraph.activeTileHeightMap == Static80.underWaterTileHeightMap;
@Pc(8) int local8 = 0;
@Pc(17) int local17;
for (@Pc(10) int local10 = arg1; local10 < arg1 + arg3; local10++) {
@ -124,7 +124,7 @@ public final class Static105 {
local58.anInt1699 = arg5;
local58.anInt1703 = arg6;
local58.anInt1706 = arg7;
local58.aClass8_4 = arg8;
local58.primary = arg8;
local58.anInt1714 = arg9;
local58.anInt1701 = arg1;
local58.anInt1696 = arg2;