Refactored some anim/area sound classes

This commit is contained in:
Pazaz 2022-04-28 02:35:11 -04:00
parent dbca509eb5
commit fd3572f709
108 changed files with 1063 additions and 1078 deletions

View file

@ -75,7 +75,7 @@ public final class Map extends SecondaryNode {
if (this.anInt763 > arg1 || arg1 > this.anInt770 || arg0 < this.anInt771 || arg0 > this.anInt758) {
return false;
}
for (@Pc(33) MapChunk local33 = (MapChunk) this.chunks.start(); local33 != null; local33 = (MapChunk) this.chunks.next()) {
for (@Pc(33) MapChunk local33 = (MapChunk) this.chunks.head(); local33 != null; local33 = (MapChunk) this.chunks.next()) {
if (local33.method2760(arg0, arg1)) {
return true;
}
@ -89,7 +89,7 @@ public final class Map extends SecondaryNode {
this.anInt770 = 0;
this.anInt758 = 0;
this.anInt763 = 12800;
for (@Pc(29) MapChunk local29 = (MapChunk) this.chunks.start(); local29 != null; local29 = (MapChunk) this.chunks.next()) {
for (@Pc(29) MapChunk local29 = (MapChunk) this.chunks.head(); local29 != null; local29 = (MapChunk) this.chunks.next()) {
if (local29.anInt3522 < this.anInt771) {
this.anInt771 = local29.anInt3522;
}