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Refactored some anim/area sound classes
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parent
dbca509eb5
commit
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108 changed files with 1063 additions and 1078 deletions
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@ -27,30 +27,30 @@ public final class AnimBase extends Node {
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public final int[] parts;
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@OriginalMember(owner = "client!jm", name = "<init>", descriptor = "(I[B)V")
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public AnimBase(@OriginalArg(0) int arg0, @OriginalArg(1) byte[] arg1) {
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this.id = arg0;
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@Pc(9) Buffer buffer = new Buffer(arg1);
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public AnimBase(@OriginalArg(0) int id, @OriginalArg(1) byte[] bytes) {
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this.id = id;
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@Pc(9) Buffer buffer = new Buffer(bytes);
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this.transforms = buffer.g1();
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this.bones = new int[this.transforms][];
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this.types = new int[this.transforms];
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this.shadow = new boolean[this.transforms];
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this.parts = new int[this.transforms];
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@Pc(36) int local36;
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for (local36 = 0; local36 < this.transforms; local36++) {
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this.types[local36] = buffer.g1();
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@Pc(36) int i;
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for (i = 0; i < this.transforms; i++) {
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this.types[i] = buffer.g1();
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}
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for (local36 = 0; local36 < this.transforms; local36++) {
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this.shadow[local36] = buffer.g1() == 1;
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for (i = 0; i < this.transforms; i++) {
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this.shadow[i] = buffer.g1() == 1;
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}
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for (local36 = 0; local36 < this.transforms; local36++) {
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this.parts[local36] = buffer.g2();
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for (i = 0; i < this.transforms; i++) {
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this.parts[i] = buffer.g2();
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}
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for (local36 = 0; local36 < this.transforms; local36++) {
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this.bones[local36] = new int[buffer.g1()];
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for (i = 0; i < this.transforms; i++) {
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this.bones[i] = new int[buffer.g1()];
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}
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for (local36 = 0; local36 < this.transforms; local36++) {
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for (@Pc(118) int local118 = 0; local118 < this.bones[local36].length; local118++) {
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this.bones[local36][local118] = buffer.g1();
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for (i = 0; i < this.transforms; i++) {
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for (@Pc(118) int j = 0; j < this.bones[i].length; j++) {
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this.bones[i][j] = buffer.g1();
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}
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}
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}
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