Improved fog distance scaling

This commit is contained in:
Pazaz 2022-04-27 03:38:30 -04:00
parent fec94fe629
commit f80d7cbb61
4 changed files with 5 additions and 4 deletions

View file

@ -44,6 +44,7 @@ public class GlobalConfig {
// default distance is 28
public static int TILE_DISTANCE = 56;
public static int VIEW_DISTANCE = TILE_DISTANCE * 128;
public static float VIEW_FADE_DISTANCE = ((float) TILE_DISTANCE / 28.0f) * 256.0f;
public static boolean USE_TWEENING = true;

View file

@ -110,7 +110,7 @@ public final class Static156 {
GlRenderer.setLightingEnabled(false);
local1.glDisable(GL2.GL_DEPTH_TEST);
local1.glPushAttrib(GL2.GL_FOG_BIT);
local1.glFogf(GL2.GL_FOG_START, (float) GlobalConfig.VIEW_DISTANCE - 512.0f);
local1.glFogf(GL2.GL_FOG_START, (float) GlobalConfig.VIEW_DISTANCE - (GlobalConfig.VIEW_FADE_DISTANCE * 2.0f));
GlRenderer.disableDepthMask();
for (@Pc(19) int local19 = 0; local19 < Static36.surfaceHdTiles[0].length; local19++) {
@Pc(31) GlTile local31 = Static36.surfaceHdTiles[0][local19];

View file

@ -94,12 +94,12 @@ public final class Static161 {
gl.glFogf(GL2.GL_FOG_DENSITY, 0.95F);
gl.glHint(GL2.GL_FOG_HINT, GL2.GL_FASTEST);
int fogEnd = GlobalConfig.VIEW_DISTANCE;
@Pc(65) int fogStart = fogEnd - 512 - offset;
@Pc(65) int fogStart = fogEnd - (int)(GlobalConfig.VIEW_FADE_DISTANCE * 2.0f) - offset;
if (fogStart < 50) {
fogStart = 50;
}
gl.glFogf(GL2.GL_FOG_START, (float) fogStart);
gl.glFogf(GL2.GL_FOG_END, (float) fogEnd - 256.0f);
gl.glFogf(GL2.GL_FOG_END, (float) fogEnd - GlobalConfig.VIEW_FADE_DISTANCE);
gl.glFogfv(GL2.GL_FOG_COLOR, fogColor, 0);
}

View file

@ -176,7 +176,7 @@ public final class WaterMaterialRenderer implements MaterialRenderer {
local1.glCallList(this.anInt4440);
@Pc(12) float local12 = 2662.4001F;
local12 += (float) (Static254.anInt5559 - 128) * 0.5F;
float max = (float) GlobalConfig.VIEW_DISTANCE - 256.0f;
float max = (float) GlobalConfig.VIEW_DISTANCE - GlobalConfig.VIEW_FADE_DISTANCE;
if (local12 >= max) {
local12 = max - 1.0f;
}