Improved fog distance scaling

This commit is contained in:
Pazaz 2022-04-27 03:38:30 -04:00
parent fec94fe629
commit f80d7cbb61
4 changed files with 5 additions and 4 deletions

View file

@ -94,12 +94,12 @@ public final class Static161 {
gl.glFogf(GL2.GL_FOG_DENSITY, 0.95F);
gl.glHint(GL2.GL_FOG_HINT, GL2.GL_FASTEST);
int fogEnd = GlobalConfig.VIEW_DISTANCE;
@Pc(65) int fogStart = fogEnd - 512 - offset;
@Pc(65) int fogStart = fogEnd - (int)(GlobalConfig.VIEW_FADE_DISTANCE * 2.0f) - offset;
if (fogStart < 50) {
fogStart = 50;
}
gl.glFogf(GL2.GL_FOG_START, (float) fogStart);
gl.glFogf(GL2.GL_FOG_END, (float) fogEnd - 256.0f);
gl.glFogf(GL2.GL_FOG_END, (float) fogEnd - GlobalConfig.VIEW_FADE_DISTANCE);
gl.glFogfv(GL2.GL_FOG_COLOR, fogColor, 0);
}