Refactor part of the connection loop

This commit is contained in:
Pazaz 2022-04-20 13:54:03 -04:00
parent 80c6ba05ff
commit f462316fce
158 changed files with 2147 additions and 2133 deletions

View file

@ -92,7 +92,7 @@ public final class Static234 {
local14.method2692(local14.aClass96_1.anInt3713);
local14.anInt3365 = local14.aClass96_1.anInt3737;
if (local14.aClass96_1.method2935()) {
Static122.method2411(local14.anIntArray317[0], null, 0, local14, local14.anIntArray318[0], Static55.anInt1735, null);
Static122.method2411(local14.movementQueueZ[0], null, 0, local14, local14.movementQueueX[0], Static55.level, null);
}
}
if ((local18 & 0x20) != 0) {
@ -135,8 +135,8 @@ public final class Static234 {
@OriginalMember(owner = "client!ta", name = "a", descriptor = "(IZIII)V")
public static void method4017(@OriginalArg(0) int arg0, @OriginalArg(1) boolean arg1, @OriginalArg(3) int arg2, @OriginalArg(4) int arg3) {
if (Static245.method4225(arg2)) {
Static266.method4190(-1, arg1, arg3, arg0, Static241.aClass13ArrayArray12[arg2]);
if (Static245.load(arg2)) {
Static266.method4190(-1, arg1, arg3, arg0, Static241.components[arg2]);
}
}