Refactor part of the connection loop

This commit is contained in:
Pazaz 2022-04-20 13:54:03 -04:00
parent 80c6ba05ff
commit f462316fce
158 changed files with 2147 additions and 2133 deletions

View file

@ -31,7 +31,7 @@ public final class Static197 {
if (local17.status == 2) {
return new Class114[0];
}
@Pc(39) int[] local39 = (int[]) local17.anObject6;
@Pc(39) int[] local39 = (int[]) local17.result;
@Pc(45) Class114[] local45 = new Class114[local39.length >> 2];
for (@Pc(47) int local47 = 0; local47 < local45.length; local47++) {
@Pc(59) Class114 local59 = new Class114();
@ -199,10 +199,10 @@ public final class Static197 {
} else {
Static124.aBoolean156 = false;
}
if (Static154.anInt3711 != -1) {
if (Static154.topLevelInterace != -1) {
Static210.method3712(true);
}
if (Static124.aClass95_2 != null && (Static244.anInt5370 == 30 || Static244.anInt5370 == 25)) {
if (Static124.socket != null && (Static244.anInt5370 == 30 || Static244.anInt5370 == 25)) {
Static59.method1373();
}
for (@Pc(466) int local466 = 0; local466 < 100; local466++) {