Refactor part of the connection loop

This commit is contained in:
Pazaz 2022-04-20 13:54:03 -04:00
parent 80c6ba05ff
commit f462316fce
158 changed files with 2147 additions and 2133 deletions

View file

@ -14,7 +14,7 @@ public final class Static173 {
public static SoftwareSprite[] aClass3_Sub2_Sub1_Sub1Array9;
@OriginalMember(owner = "client!nk", name = "O", descriptor = "Lclient!e;")
public static Player aClass8_Sub4_Sub1_2;
public static Player self;
@OriginalMember(owner = "client!nk", name = "n", descriptor = "[Lclient!sl;")
public static final SynthSound[] aClass138Array1 = new SynthSound[50];
@ -128,8 +128,8 @@ public final class Static173 {
if (!local16.aClass96_1.aBoolean183) {
local262 |= Long.MIN_VALUE;
}
local16.anInt3424 = Static207.method3685(Static55.anInt1735, local16.anInt3412, local16.anInt3421);
Static43.method1141(Static55.anInt1735, local16.anInt3412, local16.anInt3421, local16.anInt3424, local107 * 64 + 60 - 64, local16, local16.anInt3381, local262, local16.aBoolean171);
local16.anInt3424 = Static207.method3685(Static55.level, local16.anInt3412, local16.anInt3421);
Static43.method1141(Static55.level, local16.anInt3412, local16.anInt3421, local16.anInt3424, local107 * 64 + 60 - 64, local16, local16.anInt3381, local262, local16.aBoolean171);
}
}
}