Refactor part of the connection loop

This commit is contained in:
Pazaz 2022-04-20 13:54:03 -04:00
parent 80c6ba05ff
commit f462316fce
158 changed files with 2147 additions and 2133 deletions

View file

@ -28,8 +28,8 @@ public final class Static104 {
}
@Pc(79) int local79 = arg0.anInt3412;
@Pc(82) int local82 = arg0.anInt3421;
@Pc(99) int local99 = arg0.anIntArray318[arg0.anInt3409 - 1] * 128 + arg0.method2693() * 64;
@Pc(116) int local116 = arg0.anIntArray317[arg0.anInt3409 - 1] * 128 + arg0.method2693() * 64;
@Pc(99) int local99 = arg0.movementQueueX[arg0.anInt3409 - 1] * 128 + arg0.method2693() * 64;
@Pc(116) int local116 = arg0.movementQueueZ[arg0.anInt3409 - 1] * 128 + arg0.method2693() * 64;
if (local99 - local79 > 256 || local99 - local79 < -256 || local116 - local82 > 256 || local116 - local82 < -256) {
arg0.anInt3412 = local99;
arg0.anInt3421 = local116;