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Started organizing CS2/Protocol-related functions
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parent
46740027df
commit
ef6a5d7385
268 changed files with 5936 additions and 6093 deletions
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@ -14,6 +14,14 @@ public final class Player extends PathingEntity {
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public static int inTutorialIsland = 0;
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@OriginalMember(owner = "client!ee", name = "b", descriptor = "I")
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public static int level;
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@OriginalMember(owner = "client!bb", name = "E", descriptor = "I")
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public static int runEnergy = 0;
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@OriginalMember(owner = "client!ug", name = "o", descriptor = "I")
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public static int weight = 0;
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@OriginalMember(owner = "client!jl", name = "H", descriptor = "I")
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public static int worldId = -1;
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@OriginalMember(owner = "client!em", name = "B", descriptor = "I")
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public static int rebootTimer = 0;
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@OriginalMember(owner = "client!e", name = "Bc", descriptor = "Lclient!hh;")
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public PlayerAppearance appearance;
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@ -30,7 +38,7 @@ public final class Player extends PathingEntity {
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public int anInt1650 = 0;
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@OriginalMember(owner = "client!e", name = "yc", descriptor = "I")
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public int anInt1652 = 0;
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public int combatLevel = 0;
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@OriginalMember(owner = "client!e", name = "Fc", descriptor = "I")
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public int anInt1656 = 0;
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@ -209,11 +217,11 @@ public final class Player extends PathingEntity {
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}
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this.anInt3365 = arg0.g2();
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@Pc(236) long local236 = arg0.g8();
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this.username = Base37.decodeLowerCase(local236).method3125();
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this.anInt1652 = arg0.g1();
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this.username = Base37.decode37(local236).toTitleCase();
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this.combatLevel = arg0.g1();
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if (local37) {
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this.anInt1671 = arg0.g2();
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this.anInt1656 = this.anInt1652;
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this.anInt1656 = this.combatLevel;
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this.anInt1667 = -1;
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} else {
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this.anInt1671 = 0;
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@ -304,8 +312,8 @@ public final class Player extends PathingEntity {
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if (local245 != null && local245.anInt4052 != -1) {
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@Pc(291) int local291;
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@Pc(302) int local302;
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if (local245.anInt4058 == 1 && local245.anInt4057 >= 0 && Static175.npcs.length > local245.anInt4057) {
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@Pc(278) Npc local278 = Static175.npcs[local245.anInt4057];
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if (local245.anInt4058 == 1 && local245.anInt4057 >= 0 && NpcList.npcs.length > local245.anInt4057) {
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@Pc(278) Npc local278 = NpcList.npcs[local245.anInt4057];
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if (local278 != null) {
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local291 = local278.xFine / 32 - PlayerList.self.xFine / 32;
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local302 = local278.zFine / 32 - PlayerList.self.zFine / 32;
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