Refactored some buffering classes

This commit is contained in:
Pazaz 2022-04-22 15:56:53 -04:00
parent 38800991cb
commit e79d5ddee8
29 changed files with 391 additions and 391 deletions

View file

@ -175,7 +175,7 @@ public final class client extends GameShell {
} else if (Static244.anInt5370 != 0) {
try {
local388 = GameShell.canvas.getGraphics();
Static260.frameBuffer.method4186(local388);
Static260.frameBuffer.draw(local388);
for (local84 = 0; local84 < Static24.anInt766; local84++) {
Static31.aBooleanArray29[local84] = false;
}
@ -211,7 +211,7 @@ public final class client extends GameShell {
}
Static178.instance = null;
if (Static124.socket != null) {
Static124.socket.method2834();
Static124.socket.close();
Static124.socket = null;
}
Static31.method847(GameShell.canvas);