Extra FPS resolution to prevent rounding 60 FPS (16.6 ms) to 62.5 FPS (16 ms)

This commit is contained in:
Pazaz 2022-04-27 19:13:05 -04:00
parent 636f38bac9
commit e472cce9e7

View file

@ -84,11 +84,11 @@ public abstract class GameShell extends Applet implements Runnable, FocusListene
public static int minimumDelay = 1;
@OriginalMember(owner = "client!ba", name = "B", descriptor = "I")
public static long VARIABLE_RENDER_RATE = 20;
public static long VARIABLE_RENDER_RATE_NS = VARIABLE_RENDER_RATE * 1_000_000;
public static double VARIABLE_RENDER_RATE = 20.0d;
public static long VARIABLE_RENDER_RATE_NS = (long)(VARIABLE_RENDER_RATE * 1_000_000.0d);
public static final long FIXED_UPDATE_RATE = 20;
public static final long FIXED_UPDATE_RATE_NS = FIXED_UPDATE_RATE * 1_000_000;
public static final double FIXED_UPDATE_RATE = 20.0d;
public static final long FIXED_UPDATE_RATE_NS = (long)(FIXED_UPDATE_RATE * 1_000_000.0d);
@OriginalMember(owner = "client!cm", name = "b", descriptor = "Ljava/lang/Thread;")
public static Thread thread;
@ -184,8 +184,8 @@ public abstract class GameShell extends Applet implements Runnable, FocusListene
@OriginalMember(owner = "client!ja", name = "a", descriptor = "(II)V")
public static void setFpsTarget(@OriginalArg(0) int fps) {
VARIABLE_RENDER_RATE = 1000 / fps;
VARIABLE_RENDER_RATE_NS = VARIABLE_RENDER_RATE * 1_000_000;
VARIABLE_RENDER_RATE = 1000.0d / (double)fps;
VARIABLE_RENDER_RATE_NS = (int)(VARIABLE_RENDER_RATE * 1_000_000.0d);
}
@OriginalMember(owner = "client!rc", name = "focusLost", descriptor = "(Ljava/awt/event/FocusEvent;)V")