Rename Class85 to VarbitType

This commit is contained in:
Pazaz 2022-04-23 15:27:22 -04:00
parent 7f4e090ebf
commit e11ef7d372
9 changed files with 56 additions and 57 deletions

View file

@ -58,7 +58,7 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
this.aFloatArray21[1] = local36;
local7.glTexGenfv(GL2.GL_T, GL2.GL_EYE_PLANE, this.aFloatArray21, 0);
local7.glPopMatrix();
if (Static151.aBoolean176) {
if (Static151.allows3DTextureMapping) {
this.aFloatArray21[3] = (float) GlRenderer.anInt5323 * local18;
this.aFloatArray21[1] = 0.0F;
this.aFloatArray21[0] = 0.0F;
@ -66,7 +66,7 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
local7.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, this.aFloatArray21, 0);
} else {
@Pc(189) int local189 = (int) ((float) GlRenderer.anInt5323 * local18 * 64.0F);
local7.glBindTexture(GL2.GL_TEXTURE_2D, Static151.anIntArray340[local189 % 64]);
local7.glBindTexture(GL2.GL_TEXTURE_2D, Static151.waterfallTextures[local189 % 64]);
}
local7.glActiveTexture(GL2.GL_TEXTURE0);
}
@ -91,8 +91,8 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
this.anInt4236 = local3.glGenLists(2);
local3.glNewList(this.anInt4236, GL2.GL_COMPILE);
local3.glActiveTexture(GL2.GL_TEXTURE1);
if (Static151.aBoolean176) {
local3.glBindTexture(GL2.GL_TEXTURE_3D, Static151.anInt3588);
if (Static151.allows3DTextureMapping) {
local3.glBindTexture(GL2.GL_TEXTURE_3D, Static151.waterfallTextureId);
local3.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
local3.glEnable(GL2.GL_TEXTURE_GEN_R);
local3.glEnable(GL2.GL_TEXTURE_3D);
@ -107,7 +107,7 @@ public final class WaterfallMaterialRenderer implements MaterialRenderer {
local3.glEndList();
local3.glNewList(this.anInt4236 + 1, GL2.GL_COMPILE);
local3.glActiveTexture(GL2.GL_TEXTURE1);
if (Static151.aBoolean176) {
if (Static151.allows3DTextureMapping) {
local3.glDisable(GL2.GL_TEXTURE_3D);
local3.glDisable(GL2.GL_TEXTURE_GEN_R);
} else {