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https://gitlab.com/2009scape/rt4-client.git
synced 2025-12-13 10:00:19 -07:00
Rename Class85 to VarbitType
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parent
7f4e090ebf
commit
e11ef7d372
9 changed files with 56 additions and 57 deletions
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@ -88,7 +88,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local5.glRotatef(-((float) Static254.anInt5559 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
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local5.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
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local5.glMatrixMode(GL2.GL_MODELVIEW);
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if (!Static151.aBoolean176) {
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if (!Static151.allows3DTextureMapping) {
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local5.glBindTexture(GL2.GL_TEXTURE_2D, Static151.anIntArray341[(int) ((float) (GlRenderer.anInt5323 * 64) * 0.005F) % 64]);
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}
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local5.glActiveTexture(GL2.GL_TEXTURE0);
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@ -101,7 +101,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local5.glProgramLocalParameter4fvARB(GL2.GL_VERTEX_PROGRAM_ARB, local87, this.aFloatBuffer1);
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local85 += 4;
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}
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if (Static151.aBoolean176) {
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if (Static151.allows3DTextureMapping) {
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local5.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 65, (float) GlRenderer.anInt5323 * 0.005F, 0.0F, 0.0F, 1.0F);
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} else {
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local5.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 65, 0.0F, 0.0F, 0.0F, 1.0F);
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@ -115,7 +115,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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this.anInt4831 = local1.glGenLists(2);
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local1.glNewList(this.anInt4831, GL2.GL_COMPILE);
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local1.glActiveTexture(GL2.GL_TEXTURE1);
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if (Static151.aBoolean176) {
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if (Static151.allows3DTextureMapping) {
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local1.glBindTexture(GL2.GL_TEXTURE_3D, Static151.anInt3587);
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}
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_ADD);
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@ -133,7 +133,7 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_ALPHA, GL2.GL_MODULATE);
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local1.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_ALPHA, GL2.GL_TEXTURE);
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local1.glDisable(Static151.aBoolean176 ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local1.glDisable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local1.glActiveTexture(GL2.GL_TEXTURE0);
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local1.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, 0);
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local1.glDisable(GL2.GL_VERTEX_PROGRAM_ARB);
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@ -165,9 +165,9 @@ public final class LiquidMaterialRenderer implements MaterialRenderer {
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@Pc(5) GL2 local5 = GlRenderer.gl;
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local5.glActiveTexture(GL2.GL_TEXTURE1);
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if ((arg0 & 0x80) == 0) {
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local5.glEnable(Static151.aBoolean176 ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local5.glEnable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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} else {
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local5.glDisable(Static151.aBoolean176 ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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local5.glDisable(Static151.allows3DTextureMapping ? GL2.GL_TEXTURE_3D : GL2.GL_TEXTURE_2D);
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}
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local5.glActiveTexture(GL2.GL_TEXTURE0);
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if ((arg0 & 0x40) == 0) {
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