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animate globe on level-up
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2 changed files with 133 additions and 18 deletions
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@ -8,7 +8,7 @@ object Constants {
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const val MAX_LEVEL = 99
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const val INVALID_LEVEL = -1
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const val INVALID_XP = -1
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const val GLOBE_LIFETIME = 5000L // 5 seconds
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const val GLOBE_LIFETIME = 7000L // 7 seconds
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const val GLOBES_Y_OFFSET = 48 // y-offset in screen space where globes are drawn
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val GLOBE_BKG_COLOR: Color = Color.GRAY
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const val GLOBE_BKG_SIZE = 33 // Size of the globe background
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@ -20,4 +20,11 @@ object Constants {
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const val MAX_GLOBES = 6 // maximum number of globes we will draw on resizable clients
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const val MAX_GLOBES_SD = 3 // maximum number of globes we will draw on fixed clients
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const val GLOBE_PADDING = 3 // horizontal padding between globes
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const val GLOBE_TEXT_SIZE = 20 // font size of level text
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const val GLOBE_TEXT_PULSES = 7 // 7 text pulses per globe lifetime, on level-up
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const val GLOBE_TEXT_PULSE_LOW = 0.2F // alpha during text fade-out
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const val GLOBE_TEXT_PULSE_HIGH = 0.8F // alpha during text fade-in
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val GLOBE_TEXT_FG_COLOR: Color = Color.BLUE // foreground color of level text during level-up
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val GLOBE_TEXT_BG_COLOR: Color = Color.BLACK // background color (outline) of text number during level-up
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const val GLOBE_TEXT_OUTLINE_WIDTH = 2 // outline width
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}
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