Upgrade to JOGL 2.4.0

This commit is contained in:
Pazaz 2022-04-20 14:21:52 -04:00
parent f462316fce
commit c97bf0d48a
144 changed files with 859 additions and 13754 deletions

View file

@ -1,5 +1,5 @@
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import com.jogamp.opengl.*;
import org.openrs2.deob.annotation.OriginalArg;
import org.openrs2.deob.annotation.OriginalClass;
import org.openrs2.deob.annotation.OriginalMember;
@ -59,13 +59,13 @@ public class GlSprite extends Sprite {
return;
}
this.anInt1873 = arg0;
@Pc(9) GL local9 = Static239.aGL1;
@Pc(9) GL2 local9 = Static239.gl;
if (arg0 == 2) {
local9.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
local9.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
local9.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
local9.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
local9.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
}
@ -77,47 +77,47 @@ public class GlSprite extends Sprite {
Static239.method4149();
Static239.method4177(arg2.anInt1872);
arg2.method1424(1);
@Pc(11) GL local11 = Static239.aGL1;
@Pc(11) GL2 local11 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local11.glActiveTexture(GL.GL_TEXTURE1);
local11.glEnable(GL.GL_TEXTURE_2D);
local11.glBindTexture(GL.GL_TEXTURE_2D, arg2.anInt1872);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_REPLACE);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_PREVIOUS);
local11.glActiveTexture(GL2.GL_TEXTURE1);
local11.glEnable(GL2.GL_TEXTURE_2D);
local11.glBindTexture(GL2.GL_TEXTURE_2D, arg2.anInt1872);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
@Pc(47) float local47 = (float) (arg0 - Static46.anInt1439) / (float) arg2.anInt1870;
@Pc(56) float local56 = (float) (arg1 - Static46.anInt1438) / (float) arg2.anInt1874;
@Pc(68) float local68 = (float) (arg0 + this.anInt1867 - Static46.anInt1439) / (float) arg2.anInt1870;
@Pc(80) float local80 = (float) (arg1 + this.anInt1859 - Static46.anInt1438) / (float) arg2.anInt1874;
@Pc(85) int local85 = arg0 + this.anInt1863;
@Pc(90) int local90 = arg1 + this.anInt1861;
local11.glBegin(GL.GL_TRIANGLE_FAN);
local11.glBegin(GL2.GL_TRIANGLE_FAN);
local11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
@Pc(107) float local107 = (float) this.anInt1867 / (float) this.anInt1870;
@Pc(115) float local115 = (float) this.anInt1859 / (float) this.anInt1874;
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local68, local56);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local56);
local11.glTexCoord2f(local107, 0.0F);
local11.glVertex2f((float) (local85 + this.anInt1867), (float) (Static239.anInt5329 - local90));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local47, local56);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local56);
local11.glTexCoord2f(0.0F, 0.0F);
local11.glVertex2f((float) local85, (float) (Static239.anInt5329 - local90));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local47, local80);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local47, local80);
local11.glTexCoord2f(0.0F, local115);
local11.glVertex2f((float) local85, (float) (Static239.anInt5329 - local90 - this.anInt1859));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local68, local80);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local68, local80);
local11.glTexCoord2f(local107, local115);
local11.glVertex2f((float) (local85 + this.anInt1867), (float) (Static239.anInt5329 - local90 - this.anInt1859));
local11.glEnd();
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_MODULATE);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_TEXTURE);
local11.glDisable(GL.GL_TEXTURE_2D);
local11.glActiveTexture(GL.GL_TEXTURE0);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
local11.glDisable(GL2.GL_TEXTURE_2D);
local11.glActiveTexture(GL2.GL_TEXTURE0);
}
@OriginalMember(owner = "client!cf", name = "c", descriptor = "(IIIII)V")
public final void method1426(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(4) int arg4) {
Static239.method4155();
@Pc(2) GL local2 = Static239.aGL1;
@Pc(2) GL2 local2 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
@Pc(16) float local16 = (float) this.anInt1867 / (float) this.anInt1870;
@ -129,7 +129,7 @@ public class GlSprite extends Sprite {
@Pc(53) int local53 = Static239.anInt5329 - arg1 - this.anInt1861;
@Pc(60) int local60 = local53 - this.anInt1859 * arg4;
@Pc(65) float local65 = (float) arg2 / 256.0F;
local2.glBegin(GL.GL_TRIANGLE_FAN);
local2.glBegin(GL2.GL_TRIANGLE_FAN);
local2.glColor4f(1.0F, 1.0F, 1.0F, local65);
local2.glTexCoord2f(local29, 0.0F);
local2.glVertex2f((float) local46, (float) local53);
@ -150,14 +150,14 @@ public class GlSprite extends Sprite {
Static239.method4149();
Static239.method4177(arg8.anInt1872);
arg8.method1424(1);
@Pc(11) GL local11 = Static239.aGL1;
@Pc(11) GL2 local11 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local11.glActiveTexture(GL.GL_TEXTURE1);
local11.glEnable(GL.GL_TEXTURE_2D);
local11.glBindTexture(GL.GL_TEXTURE_2D, arg8.anInt1872);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_REPLACE);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_PREVIOUS);
local11.glActiveTexture(GL2.GL_TEXTURE1);
local11.glEnable(GL2.GL_TEXTURE_2D);
local11.glBindTexture(GL2.GL_TEXTURE_2D, arg8.anInt1872);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
@Pc(43) int local43 = -arg2 / 2;
@Pc(48) int local48 = -arg3 / 2;
@Pc(51) int local51 = -local43;
@ -176,27 +176,27 @@ public class GlSprite extends Sprite {
@Pc(180) int local180 = (arg5 << 16) + (local54 * local84 - local51 * local78);
@Pc(188) float local188 = (float) arg8.anInt1867 / (float) arg8.anInt1870;
@Pc(196) float local196 = (float) arg8.anInt1859 / (float) arg8.anInt1874;
local11.glBegin(GL.GL_TRIANGLE_FAN);
local11.glBegin(GL2.GL_TRIANGLE_FAN);
local11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
@Pc(211) float local211 = (float) this.anInt1870 * 65536.0F;
@Pc(217) float local217 = (float) (this.anInt1874 * 65536);
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local188, 0.0F);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, 0.0F);
local11.glTexCoord2f((float) local120 / local211, (float) local132 / local217);
local11.glVertex2f((float) (arg0 + arg2), (float) (Static239.anInt5329 - arg1));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, 0.0F, 0.0F);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, 0.0F);
local11.glTexCoord2f((float) local96 / local211, (float) local108 / local217);
local11.glVertex2f((float) arg0, (float) (Static239.anInt5329 - arg1));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, 0.0F, local196);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0.0F, local196);
local11.glTexCoord2f((float) local144 / local211, (float) local156 / local217);
local11.glVertex2f((float) arg0, (float) (Static239.anInt5329 - arg1 - arg3));
local11.glMultiTexCoord2f(GL.GL_TEXTURE1, local188, local196);
local11.glMultiTexCoord2f(GL2.GL_TEXTURE1, local188, local196);
local11.glTexCoord2f((float) local168 / local211, (float) local180 / local217);
local11.glVertex2f((float) (arg0 + arg2), (float) (Static239.anInt5329 - arg1 - arg3));
local11.glEnd();
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_COMBINE_RGB, GL.GL_MODULATE);
local11.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_SRC0_RGB, GL.GL_TEXTURE);
local11.glDisable(GL.GL_TEXTURE_2D);
local11.glActiveTexture(GL.GL_TEXTURE0);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_MODULATE);
local11.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_TEXTURE);
local11.glDisable(GL2.GL_TEXTURE_2D);
local11.glActiveTexture(GL2.GL_TEXTURE0);
}
@OriginalMember(owner = "client!cf", name = "d", descriptor = "(II)V")
@ -205,13 +205,13 @@ public class GlSprite extends Sprite {
Static239.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL local12 = Static239.aGL1;
@Pc(12) GL2 local12 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (Static239.anInt5329 - local10), 0.0F);
@Pc(35) float local35 = (float) this.anInt1867 / (float) this.anInt1870;
@Pc(43) float local43 = (float) this.anInt1859 / (float) this.anInt1874;
local12.glBegin(GL.GL_TRIANGLE_FAN);
local12.glBegin(GL2.GL_TRIANGLE_FAN);
local12.glTexCoord2f(0.0F, 0.0F);
local12.glVertex2f((float) this.anInt1867, 0.0F);
local12.glTexCoord2f(local35, 0.0F);
@ -230,7 +230,7 @@ public class GlSprite extends Sprite {
Static239.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL local12 = Static239.aGL1;
@Pc(12) GL2 local12 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (Static239.anInt5329 - local10), 0.0F);
@ -241,7 +241,7 @@ public class GlSprite extends Sprite {
@OriginalMember(owner = "client!cf", name = "b", descriptor = "(IIIIII)V")
public final void method1428(@OriginalArg(2) int arg0, @OriginalArg(3) int arg1, @OriginalArg(4) int arg2) {
Static239.method4149();
@Pc(2) GL local2 = Static239.aGL1;
@Pc(2) GL2 local2 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(2);
@Pc(15) int local15 = 240 - (this.anInt1863 << 4);
@ -285,7 +285,7 @@ public class GlSprite extends Sprite {
if (local11 < local21) {
arg3 = ((local11 << 16) + local33 - local15 - 1) / local33;
}
@Pc(123) GL local123 = Static239.aGL1;
@Pc(123) GL2 local123 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(2);
@Pc(132) float local132 = (float) arg0;
@ -294,7 +294,7 @@ public class GlSprite extends Sprite {
@Pc(147) float local147 = local142 - (float) arg3;
@Pc(155) float local155 = (float) this.anInt1867 / (float) this.anInt1870;
@Pc(163) float local163 = (float) this.anInt1859 / (float) this.anInt1874;
local123.glBegin(GL.GL_TRIANGLE_FAN);
local123.glBegin(GL2.GL_TRIANGLE_FAN);
local123.glTexCoord2f(local155, 0.0F);
local123.glVertex2f(local137, local142);
local123.glTexCoord2f(0.0F, 0.0F);
@ -312,7 +312,7 @@ public class GlSprite extends Sprite {
Static239.method4149();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL local12 = Static239.aGL1;
@Pc(12) GL2 local12 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local12.glTranslatef((float) local5, (float) (Static239.anInt5329 - local10), 0.0F);
@ -339,7 +339,7 @@ public class GlSprite extends Sprite {
@Override
protected final void method1416(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3, @OriginalArg(4) int arg4, @OriginalArg(5) int arg5) {
Static239.method4149();
@Pc(2) GL local2 = Static239.aGL1;
@Pc(2) GL2 local2 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
@Pc(15) int local15 = arg0 - (this.anInt1863 << 4);
@ -386,7 +386,7 @@ public class GlSprite extends Sprite {
if (local11 < local21) {
arg3 = ((local11 << 16) + local33 - local15 - 1) / local33;
}
@Pc(123) GL local123 = Static239.aGL1;
@Pc(123) GL2 local123 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
@Pc(132) float local132 = (float) arg0;
@ -396,7 +396,7 @@ public class GlSprite extends Sprite {
@Pc(155) float local155 = (float) this.anInt1867 / (float) this.anInt1870;
@Pc(163) float local163 = (float) this.anInt1859 / (float) this.anInt1874;
@Pc(168) float local168 = (float) arg4 / 256.0F;
local123.glBegin(GL.GL_TRIANGLE_FAN);
local123.glBegin(GL2.GL_TRIANGLE_FAN);
local123.glColor4f(1.0F, 1.0F, 1.0F, local168);
local123.glTexCoord2f(local155, 0.0F);
local123.glVertex2f(local137, local142);
@ -412,7 +412,7 @@ public class GlSprite extends Sprite {
@OriginalMember(owner = "client!cf", name = "b", descriptor = "(IIII)V")
public final void method1429(@OriginalArg(0) int arg0, @OriginalArg(1) int arg1, @OriginalArg(2) int arg2, @OriginalArg(3) int arg3) {
Static239.method4149();
@Pc(2) GL local2 = Static239.aGL1;
@Pc(2) GL2 local2 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
@Pc(16) float local16 = (float) this.anInt1867 / (float) this.anInt1870;
@ -423,7 +423,7 @@ public class GlSprite extends Sprite {
@Pc(46) int local46 = local39 + this.anInt1867 * arg2;
@Pc(53) int local53 = Static239.anInt5329 - arg1 - this.anInt1861;
@Pc(60) int local60 = local53 - this.anInt1859 * arg3;
local2.glBegin(GL.GL_TRIANGLE_FAN);
local2.glBegin(GL2.GL_TRIANGLE_FAN);
local2.glTexCoord2f(local29, 0.0F);
local2.glVertex2f((float) local46, (float) local53);
local2.glTexCoord2f(0.0F, 0.0F);
@ -458,7 +458,7 @@ public class GlSprite extends Sprite {
local22 += local32;
}
@Pc(91) ByteBuffer local91 = ByteBuffer.wrap(local20);
@Pc(93) GL local93 = Static239.aGL1;
@Pc(93) GL2 local93 = Static239.gl;
if (this.anInt1872 == -1) {
@Pc(100) int[] local100 = new int[1];
local93.glGenTextures(1, local100, 0);
@ -466,7 +466,7 @@ public class GlSprite extends Sprite {
this.anInt1875 = Static63.anInt1943;
}
Static239.method4177(this.anInt1872);
local93.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, this.anInt1870, this.anInt1874, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, local91);
local93.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, this.anInt1870, this.anInt1874, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, local91);
Static63.anInt1944 += local91.limit() - this.anInt1869;
this.anInt1869 = local91.limit();
}
@ -477,7 +477,7 @@ public class GlSprite extends Sprite {
Static239.method4155();
@Pc(5) int local5 = arg0 + this.anInt1863;
@Pc(10) int local10 = arg1 + this.anInt1861;
@Pc(12) GL local12 = Static239.aGL1;
@Pc(12) GL2 local12 = Static239.gl;
Static239.method4177(this.anInt1872);
this.method1424(1);
local12.glColor4f(1.0F, 1.0F, 1.0F, (float) arg2 / 256.0F);
@ -490,13 +490,13 @@ public class GlSprite extends Sprite {
private void method1431() {
@Pc(7) float local7 = (float) this.anInt1867 / (float) this.anInt1870;
@Pc(15) float local15 = (float) this.anInt1859 / (float) this.anInt1874;
@Pc(17) GL local17 = Static239.aGL1;
@Pc(17) GL2 local17 = Static239.gl;
if (this.anInt1871 == -1) {
this.anInt1871 = local17.glGenLists(1);
this.anInt1875 = Static63.anInt1943;
}
local17.glNewList(this.anInt1871, GL.GL_COMPILE);
local17.glBegin(GL.GL_TRIANGLE_FAN);
local17.glNewList(this.anInt1871, GL2.GL_COMPILE);
local17.glBegin(GL2.GL_TRIANGLE_FAN);
local17.glTexCoord2f(local7, 0.0F);
local17.glVertex2f((float) this.anInt1867, 0.0F);
local17.glTexCoord2f(0.0F, 0.0F);