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cleanup files
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07f4dc9349
commit
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2 changed files with 162 additions and 152 deletions
153
plugin-playground/src/main/kotlin/KondoKit/AltCanvas.kt
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153
plugin-playground/src/main/kotlin/KondoKit/AltCanvas.kt
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package KondoKit
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import KondoKit.plugin.Companion.FIXED_HEIGHT
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import KondoKit.plugin.Companion.FIXED_WIDTH
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import plugin.api.API.IsHD
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import rt4.GameShell.canvas
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import rt4.GlRenderer
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import rt4.SoftwareRaster
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import java.awt.*
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import java.awt.event.*
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import java.awt.geom.AffineTransform
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import java.awt.image.AffineTransformOp
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import java.awt.image.BufferedImage
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import java.awt.image.VolatileImage
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class AltCanvas : Canvas() {
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private var gameImage: VolatileImage? = null
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private var op: AffineTransformOp? = null
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private var transform: AffineTransform? = null
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private var flippedImage: BufferedImage? = null
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private var bufferImage = BufferedImage(FIXED_WIDTH, FIXED_HEIGHT, BufferedImage.TYPE_INT_BGR)
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private var lastImageWidth = -1
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private var lastImageHeight = -1
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init {
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isFocusable = true
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requestFocusInWindow()
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addMouseListener(object : MouseAdapter() {
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override fun mousePressed(e: MouseEvent) = relayMouseEvent(e)
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override fun mouseReleased(e: MouseEvent) = relayMouseEvent(e)
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override fun mouseClicked(e: MouseEvent) = relayMouseEvent(e)
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})
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addMouseMotionListener(object : MouseMotionAdapter() {
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override fun mouseMoved(e: MouseEvent) = relayMouseEvent(e)
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override fun mouseDragged(e: MouseEvent) = relayMouseEvent(e)
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})
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addKeyListener(object : KeyAdapter() {
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override fun keyPressed(e: KeyEvent) = relayKeyEvent(e) { it.keyPressed(e) }
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override fun keyReleased(e: KeyEvent) = relayKeyEvent(e) { it.keyReleased(e) }
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override fun keyTyped(e: KeyEvent) = relayKeyEvent(e) { it.keyTyped(e) }
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})
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}
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override fun update(g: Graphics) = paint(g)
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override fun addNotify() {
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super.addNotify()
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createBufferStrategy(2) // Double-buffering
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validateGameImage()
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}
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private fun validateGameImage() {
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val gc = GraphicsEnvironment.getLocalGraphicsEnvironment().defaultScreenDevice.defaultConfiguration
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gameImage?.let {
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when (it.validate(gc)) {
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VolatileImage.IMAGE_INCOMPATIBLE -> createGameImage(gc)
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VolatileImage.IMAGE_RESTORED -> renderGameImage()
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}
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} ?: createGameImage(gc)
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}
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private fun createGameImage(gc: GraphicsConfiguration) {
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gameImage = gc.createCompatibleVolatileImage(FIXED_WIDTH, FIXED_HEIGHT, Transparency.OPAQUE)
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renderGameImage()
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}
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private fun renderGameImage() {
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gameImage?.createGraphics()?.apply {
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color = Color.DARK_GRAY
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fillRect(0, 0, gameImage!!.width, gameImage!!.height)
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color = Color.BLACK
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drawString("KondoKit Scaled Fixed Canvas", 20, 20)
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dispose()
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}
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}
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override fun paint(g: Graphics) {
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bufferStrategy?.let { strategy ->
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val g2d = strategy.drawGraphics as? Graphics2D ?: return
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g2d.color = Color.BLACK
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g2d.fillRect(0, 0, width, height)
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gameImage?.let { image ->
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val scale = minOf(width.toDouble() / image.width, height.toDouble() / image.height)
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val x = ((width - image.width * scale) / 2).toInt()
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val y = ((height - image.height * scale) / 2).toInt()
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g2d.drawImage(image, x, y, (image.width * scale).toInt(), (image.height * scale).toInt(), null)
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}
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g2d.dispose() // Release the graphics context
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strategy.show() // Display the buffer
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}
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}
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private fun relayMouseEvent(e: MouseEvent) {
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requestFocusInWindow()
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val scale = minOf(width.toDouble() / gameImage!!.width, height.toDouble() / gameImage!!.height)
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val xOffset = ((width - gameImage!!.width * scale) / 2)
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val yOffset = ((height - gameImage!!.height * scale) / 2)
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val adjustedX = ((e.x - xOffset) / scale).toInt().coerceIn(0, gameImage!!.width - 1)
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val adjustedY = ((e.y - yOffset) / scale).toInt().coerceIn(0, gameImage!!.height - 1)
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canvas.dispatchEvent(MouseEvent(this, e.id, e.`when`, e.modifiersEx, adjustedX, adjustedY, e.clickCount, e.isPopupTrigger, e.button))
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}
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private fun relayKeyEvent(e: KeyEvent, action: (KeyListener) -> Unit) {
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for (listener in canvas.keyListeners) action(listener)
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}
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fun updateGameImage() {
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if (IsHD()) renderGlRaster() else renderSoftwareRaster()
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repaint()
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}
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private fun renderGlRaster() {
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val width = gameImage!!.width
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val height = gameImage!!.height
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bufferImage.setRGB(0, 0, width, height, GlRenderer.pixelData, 0, width)
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if (width != lastImageWidth || height != lastImageHeight) {
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transform = AffineTransform.getScaleInstance(1.0, -1.0).apply {
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translate(0.0, -height.toDouble())
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}
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op = AffineTransformOp(transform, AffineTransformOp.TYPE_NEAREST_NEIGHBOR)
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flippedImage = BufferedImage(width, height, bufferImage.type)
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lastImageWidth = width
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lastImageHeight = height
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}
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op!!.filter(bufferImage, flippedImage)
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gameImage?.createGraphics()?.apply {
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drawImage(flippedImage, 0, 0, null)
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dispose()
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}
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}
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private fun renderSoftwareRaster() {
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gameImage?.createGraphics()?.apply {
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SoftwareRaster.frameBuffer.draw(this)
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dispose()
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}
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}
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}
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