Canvas scaling in OpenGL, refactor GameShell and some graphics classes

This commit is contained in:
Pazaz 2022-04-21 02:53:11 -04:00
parent 3c58eb3a01
commit bded93da5f
26 changed files with 336 additions and 291 deletions

View file

@ -53,7 +53,7 @@ public final class Static91 {
local12.aClass133Array1 = new HashTable[local98];
for (local107 = 0; local107 < local98; local107++) {
local114 = local42.g2();
@Pc(121) HashTable local121 = new HashTable(Static165.method3164(local114));
@Pc(121) HashTable local121 = new HashTable(Static165.clp2(local114));
local12.aClass133Array1[local107] = local121;
while (local114-- > 0) {
@Pc(136) int local136 = local42.g4();