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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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3c58eb3a01
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26 changed files with 336 additions and 291 deletions
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@ -53,7 +53,7 @@ public final class Static91 {
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local12.aClass133Array1 = new HashTable[local98];
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for (local107 = 0; local107 < local98; local107++) {
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local114 = local42.g2();
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@Pc(121) HashTable local121 = new HashTable(Static165.method3164(local114));
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@Pc(121) HashTable local121 = new HashTable(Static165.clp2(local114));
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local12.aClass133Array1[local107] = local121;
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while (local114-- > 0) {
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@Pc(136) int local136 = local42.g4();
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