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Canvas scaling in OpenGL, refactor GameShell and some graphics classes
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parent
3c58eb3a01
commit
bded93da5f
26 changed files with 336 additions and 291 deletions
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@ -320,7 +320,7 @@ public final class Static87 {
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local276 += 15;
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if (GlRenderer.enabled) {
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local514 = 16776960;
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local518 = (Static63.anInt1942 + Static63.anInt1945 + Static63.anInt1944) / 1024;
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local518 = (Static63.anInt1942 + Static63.anInt1945 + Static63.onCard2d) / 1024;
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if (local518 > 65536) {
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local514 = 16711680;
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}
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@ -446,7 +446,7 @@ public final class Static87 {
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@Pc(1575) int local1575;
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if (GlRenderer.enabled) {
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local1575 = Static46.anInt1441;
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local1577 = Static46.anInt1438;
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local1577 = Static46.clipY;
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} else {
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local1577 = Static129.anInt3147;
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local1575 = Static129.anInt3149;
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