Canvas scaling in OpenGL, refactor GameShell and some graphics classes

This commit is contained in:
Pazaz 2022-04-21 02:53:11 -04:00
parent 3c58eb3a01
commit bded93da5f
26 changed files with 336 additions and 291 deletions

View file

@ -320,7 +320,7 @@ public final class Static87 {
local276 += 15;
if (GlRenderer.enabled) {
local514 = 16776960;
local518 = (Static63.anInt1942 + Static63.anInt1945 + Static63.anInt1944) / 1024;
local518 = (Static63.anInt1942 + Static63.anInt1945 + Static63.onCard2d) / 1024;
if (local518 > 65536) {
local514 = 16711680;
}
@ -446,7 +446,7 @@ public final class Static87 {
@Pc(1575) int local1575;
if (GlRenderer.enabled) {
local1575 = Static46.anInt1441;
local1577 = Static46.anInt1438;
local1577 = Static46.clipY;
} else {
local1577 = Static129.anInt3147;
local1575 = Static129.anInt3149;